(12-16-2014, 04:25 PM)Ashren Snow Wrote: All classes have special abilities that could only be explained as using Aether. Gladiator is able to produce a magical barrier that causes them to take less damage (Ramparts, Sentinel) or are able to cause massive aetheric explosions from their swords (Rage of Halone, Circle of Scorn). Likewise Pugilist can do similar things with Arm of the Destroyer, and it's Pugilist who gets Fist of Earth and Fist of Wind, two abilities clearly fueled by Aether if for no other reason than their obvious showy and somewhat spell-like appearance.
The way I see it, Aether is just a tool of the Adventurer, as much a part of their training and skill as wielding a sword or a staff.
No one's surprised to see me posting this, I bet.
That's all arguably subjective, though. Gladiator is based around training with a sword and shield: Rampart and Sentinel could be waved away as tightening up your defenses to protect against specific attacks or dangers. The color burst effects on attacks could be video-game components of flashy attacks to make it interesting to look at. Fists of Wind and Earth could arguably be acknowledged as the beginnings of a fighter's chakra beginning to open in accordance with the Monk storyline. After all, we never see pugilist enemies using those stances.
Aether is a tool that not everyone is able to channel to the capacity as the MSQ Heroes. That's why aetheryte travel isn't readily available to everyone in the land, otherwise trade caravans would cease to exist.