This has nothing to do with Conformism or Rebellion. You're applying socio-economic motivations towards Roleplaying.
Roleplaying never is an individualistic, 'I make my own char, everything else doesn't matter, and everyone who thinks else can bite me because I see it that way' game.Â
Roleplaying is based on teamwork and playing in a cohesive, synchronized world for all players. This implies, and also demands that all adhere to the same rules/guidelines/settings, which for roleplayers largely is 'the lore', aside from behavioral rules such as 'no godmodding/metagaming'. Most times, roleplayers don't stick to the lore to be no-fun fudgecakes. It is to ensure everyone can play with everyone, and because it avoids 'alot' of issues that may rise ahead.
The first example I can agree on. Asfar I recall, the Lore never explicitly hinted at the Sultansworns nature. Some people have pulled the argument of likening it to the 'American Secret Service', Which operates outside of simply body-guarding the president, but the Sultansworn may be just glorified bodyguards, who's duties truly never exceed sitting around the sultanas palace. But I'm too uninormed lore wise on that part. Though, should it be the case that all instances of Sultansworn presented shows them as 'only bodyguards/around the sultanas' palace, then yes, the people playing sultansworn in that fashion have taken liberties they're trying to deny you now, IF it's those people you feel criticized by.
The latter example doesn't work. A closed Musketeer Guild (Thus, a faction), Does not in the slightest imply that the weapon (A Musket), was outlawed or banned or removed from Markets, nor that the knowledge of how to operate a musket has been lost. It would be akin to saying that, once the Gladiators Guild would shut down, people would forget how to use a sword over the years.
'Rebrushing' and changing your characters background isn't considered improving. It's called Retconning. So while writers may do that, Roleplayers generally strive away from it for reasons mentioned multiple times in other topics. If you want new and challenging, create a new and challenging character to play. Don't Retcon your established  character to fit your current..desire. Unless it happens in a character-development arc that does not involve retconning.
If you want a new and challenging edge, make a new character that is new and challenging to play. Don't hack and patch up your  current character to fit your current flavor.
Now to your EDIT: bit,
Steve Jobs was in the business of selling products to customers. His sense of Creativity and innovation reffered to productive and quality of life products, to sell. When roleplaying, you're not selling a product for others to buy. Different concepts of Creativity and productivity at work.
Moreso, one can argue that IT-developers aren't artists but engineers. Different values at work.
Moreso, wanting to play a Samura/Ninja from an unexplained / undefined Culture in no way is creative, nor are the Sub-tropes Samurai/Ninja. They're perhaps less present and popular amongst the roleplayers at this time (Specifically through the lack of information), and the creative nature of Roleplaying does not rest in breaking Lore and character-forms and logics to create a 'flashing' unique character, but to create unique untold stories through a team-effort with other characters and writers. Again, Roleplaying is not about individualistic fulfillment through being the most unique/unplayed person ever to grace the community, It's about the stories these characters write and tell with other characters.Â
That being said; I've played more of a devils advocate in this post. I personally do not mind characters from Othard/Doma, or other peoples desire to have 'special' characters and/or imbue some of their more favorite tropes into their characters. But I find it important that these people don't dillude themselves in selling it as a higher-form of more interesting, creative characters. You add those details for your own individualistic reasons, in spite of it becoming perhaps a burden on what I would call the 'shared world' all roleplayers partake in. You can do that, but atleast make sure that your character is then balanced/written out well enough so that he doesn't become a burden on that environment, but rather an addition.
And in order to do that, you 'must' make your character lore compliant, and any unique additions you wish to instill. Aslong you make sure your characters plausible in the limitations of the lore, what you play and add is plausible in the lore, and it doesn't stand in stark opposition, it is fine. But don't straight-out ignore potential future issues out of personal convenience because you want to do X or Y.
Roleplaying never is an individualistic, 'I make my own char, everything else doesn't matter, and everyone who thinks else can bite me because I see it that way' game.Â
Roleplaying is based on teamwork and playing in a cohesive, synchronized world for all players. This implies, and also demands that all adhere to the same rules/guidelines/settings, which for roleplayers largely is 'the lore', aside from behavioral rules such as 'no godmodding/metagaming'. Most times, roleplayers don't stick to the lore to be no-fun fudgecakes. It is to ensure everyone can play with everyone, and because it avoids 'alot' of issues that may rise ahead.
Quote:So I mean, would you be this kind of person and challenge their character like this because it confines established lore? "Why are you a Sworn and in a duty when you are not next to Sultana protecting her? That's questioning the lore"
Or even "How are you able to use  muskets when the lore clearly closed the musketeer guild?"
The first example I can agree on. Asfar I recall, the Lore never explicitly hinted at the Sultansworns nature. Some people have pulled the argument of likening it to the 'American Secret Service', Which operates outside of simply body-guarding the president, but the Sultansworn may be just glorified bodyguards, who's duties truly never exceed sitting around the sultanas palace. But I'm too uninormed lore wise on that part. Though, should it be the case that all instances of Sultansworn presented shows them as 'only bodyguards/around the sultanas' palace, then yes, the people playing sultansworn in that fashion have taken liberties they're trying to deny you now, IF it's those people you feel criticized by.
The latter example doesn't work. A closed Musketeer Guild (Thus, a faction), Does not in the slightest imply that the weapon (A Musket), was outlawed or banned or removed from Markets, nor that the knowledge of how to operate a musket has been lost. It would be akin to saying that, once the Gladiators Guild would shut down, people would forget how to use a sword over the years.
Quote:There are plenty of good writers and good RPers who always edit and work on their characters all the time. Good artists and good writers will -never- say their works are masterpiece and it is done. They adjust and work on it more or rebrush it to improve it. What you are saying is just completely difficult for anyone to  do something new and challenge for once.
'Rebrushing' and changing your characters background isn't considered improving. It's called Retconning. So while writers may do that, Roleplayers generally strive away from it for reasons mentioned multiple times in other topics. If you want new and challenging, create a new and challenging character to play. Don't Retcon your established  character to fit your current..desire. Unless it happens in a character-development arc that does not involve retconning.
If you want a new and challenging edge, make a new character that is new and challenging to play. Don't hack and patch up your  current character to fit your current flavor.
Now to your EDIT: bit,
Steve Jobs was in the business of selling products to customers. His sense of Creativity and innovation reffered to productive and quality of life products, to sell. When roleplaying, you're not selling a product for others to buy. Different concepts of Creativity and productivity at work.
Moreso, one can argue that IT-developers aren't artists but engineers. Different values at work.
Moreso, wanting to play a Samura/Ninja from an unexplained / undefined Culture in no way is creative, nor are the Sub-tropes Samurai/Ninja. They're perhaps less present and popular amongst the roleplayers at this time (Specifically through the lack of information), and the creative nature of Roleplaying does not rest in breaking Lore and character-forms and logics to create a 'flashing' unique character, but to create unique untold stories through a team-effort with other characters and writers. Again, Roleplaying is not about individualistic fulfillment through being the most unique/unplayed person ever to grace the community, It's about the stories these characters write and tell with other characters.Â
That being said; I've played more of a devils advocate in this post. I personally do not mind characters from Othard/Doma, or other peoples desire to have 'special' characters and/or imbue some of their more favorite tropes into their characters. But I find it important that these people don't dillude themselves in selling it as a higher-form of more interesting, creative characters. You add those details for your own individualistic reasons, in spite of it becoming perhaps a burden on what I would call the 'shared world' all roleplayers partake in. You can do that, but atleast make sure that your character is then balanced/written out well enough so that he doesn't become a burden on that environment, but rather an addition.
And in order to do that, you 'must' make your character lore compliant, and any unique additions you wish to instill. Aslong you make sure your characters plausible in the limitations of the lore, what you play and add is plausible in the lore, and it doesn't stand in stark opposition, it is fine. But don't straight-out ignore potential future issues out of personal convenience because you want to do X or Y.