Hydaelyn Role-Players
Retconning - Printable Version

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Retconning - Aldotsk - 10-20-2014

Due to some lore questions that were answered. Do you feel that your character requires a lot of Retcon or fix entire part of your character?

As of right now, there are still unanswered parts that I've not received from some of the questions I've posted in FFXIV official forums. So I am still not sure how many parts I'd have to retcon within my character/alts.

But I am kind of glad that I don't have to retcon 50-100% of my characters since I've been building them as I've been reading lores and timelines to match with them.

Some ideas are dropped because lores explain that it doesn't work, so it is understandable. I think everyone should at least have their chance to always fix their character and retcon something differently rather than deleting/change character because they did something wrong.

Never said first submit on your essay will be considered your final grade to your paper anyways.


RE: Retconning - Warren Castille - 10-20-2014

Paladins used to have access to (and might get again, thanks to Heavensward!) Holy Succor. I had to retcon it out when ARR launched. I allude to it from time to time, but since I've kept my backstory for Warren completely unassuming I haven't had much to worry about.


RE: Retconning - Aldotsk - 10-20-2014

I usually think that most characters who end up writing their characters way too deep in past or present in the lore or the game itself end up making major mistakes. I won't deny that upcoming 2.4 story through 3.0 Heavensward will make me end up retconning a lot of stuff especially when they are introducing Dravanians. (This is one reason I haven't written any of Anelia's past stuff yet in details because I wanted to know about northern Aldenard lores before I start scribbling down and someone comes up to me and say "you did something wrong")

In every MMORPG games, they give basic lores but they make it so hard for roleplayers to write their character to the full potential because not all lores were fully explained enough. 1.0 did explain, sure. But I think it was still limited regardless.

Though I have no problem on retconning and rewriting people, I'll have to let people know that I am changing my character.

<<I am not paying 36 dollars to transfer out and back to change names and then use Fantasia to make a new character ._.>>


RE: Retconning - FreelanceWizard - 10-20-2014

I don't have any issue with people retconning parts of characters when the devs have clobbered them with lore drops. We often play in grey areas of lore, and so adjustments often have to be made when the devs fill those areas in. That said, IMO, one should generally try to avoid areas that are likely to get sketched out in the future to avoid getting clobbered. Even when people are okay with retcons, they can be quite jarring.

In terms of the lore panel answers, none of them affect my characters. The whole "there are other ways to get White Magic" opens up a new potential avenue for RP (or, one might say, validates a position I've held on Jobs), but I'm going to hold off on pursuing that until we know more. I did have to make a minor adjustment to L'yhta's background when we found out about the low literacy rate of Eorzea, but that wasn't anything particularly problematic as it didn't change her present state, only her past.

I do feel a bit bad for pureblood Garlean defectors who've decided to play highly trained mages, however... the devs did more or less obliterate those characters with a single answer.


RE: Retconning - Berrod Armstrong - 10-20-2014

I tend to have my character evolve in the sphere of known lore. Everything I add myself ends up being strict flavor.

Berrod exists tied only to confirmed things. As more lore is released on certain areas, I may explore them and add elements from from them onto Berrod's story. It's a lot of fun that way because it allows for development in all directions, not just forward. For example, learning about Highlanders shaving their eyebrows to intimidate has led to me exploring if and why Berrod would do such a thing. If something happened to be revealed about Ala Mhigo next week, I'd take a look at it and see if and how it factors into Berrod's story and write up something from there.

Writing a character completely from start to current seems like it would be ideal, but leaving little gaps in their own story where there are gaps in the lore can be a ton of fun and extremely practical -- ESPECIALLY when lore reveals help fill in those gaps. It's what I plan to do with my guy, with the exception of my flavor stuff (which are just the properties of his chakras anyway). 

That way, there'll be no need for a retcon unless SE themselves decide to retcon something, a la the elemental proficiencies of THM/CNJ.


RE: Retconning - Coatleque - 10-20-2014

(10-20-2014, 11:10 AM)FreelanceWizard Wrote: I don't have any issue with people retconning parts of characters when the devs have clobbered them with lore drops.

Me either. I'd also go so far as to encourage people to re-write things so they make sense to the lore.


RE: Retconning - Aldotsk - 10-20-2014

(10-20-2014, 11:10 AM)FreelanceWizard Wrote: I do feel a bit bad for pureblood Garlean defectors who've decided to play highly trained mages, however... the devs did more or less obliterate those characters with a single answer.

Oh yeah, definitely. This was such an interesting play for many Garlean roleplayers but now it's been flushed down. But I think these people can use magiteks or gunblades to support their game I guess.

I am also sure they did this on purpose to let players know that Garleans are unplayable races and will remain that way. (After all, they were originally antagonists from 1.0!)

Even for those who wanted to be XYZ class or XYZ race had to be retconned because they don't really exist. Which is a shame.


RE: Retconning - Coatleque - 10-20-2014

(10-20-2014, 11:18 AM)Aldotsk Wrote: Even for those who wanted to be XYZ class or XYZ race had to be retconned because they don't really exist. Which is a shame.

A shame for the player maybe. For the purposes of the game world though, it helps to have a clearly defined "bad guy" for everyone to hate on.


RE: Retconning - Erik Mynhier - 10-20-2014

I either made good educated guesses or was just lucky, but nothing the Lore panel said effected Erik. The only danger I face Lore wise is the dye I cast in regards to DRK, but we shall see if my luck holds.

To be honest, most of my recon usually comes from players wanting to do a mixed rp, only to bale suddenly from the game.


RE: Retconning - Sounsyy - 10-20-2014

(10-20-2014, 11:20 AM)Coatleque Wrote: A shame for the player maybe. For the purposes of the game world though, it helps to have a clearly defined "bad guy" for everyone to hate on.

Mhm, the Ul'dahns! Those rotters! >=U


RE: Retconning - OttoVann - 10-20-2014

(10-20-2014, 12:14 PM)Sounsyy Wrote:
(10-20-2014, 11:20 AM)Coatleque Wrote: A shame for the player maybe. For the purposes of the game world though, it helps to have a clearly defined "bad guy" for everyone to hate on.

Mhm, the Ul'dahns! Those rotters! >=U

Sea Swallower pls go


RE: Retconning - Aya - 10-20-2014

The lore for this world is on the light side, and has been well stated, many characters live within the "Grey" areas.  I try to live within established lore, or at least within established lore and "feel of the game", as much as possible.  There are some points that I've worried about Aya's story working out correctly (such as with the timing of the invasion of Ala Mhigo, and the closing of Ishgard's gates), but I believe so far I've been able to avoid having to make any significant adjustments Smile

That said, adjustments to stay lore relevant seem like a good idea.  I don't have any good idea about what to do for someone whose entire character concept is endangered by changing lore, except I would try to make as small of changes as possible.


RE: Retconning - Hyakki - 10-20-2014

(10-20-2014, 12:03 PM)Erik Mynhier Wrote: To be honest, most of my recon usually comes from players wanting to do a mixed rp, only to bale suddenly from the game.

I'm not a fan of retcons because it's like losing a bit of what made up the character' s personality but I recently decided to retcon someone out of Seiko's life because of such reasons.


RE: Retconning - Chika Ito - 10-20-2014

I tend to keep as much lore out of my character's history as possible, and develop them from there. That way if a retcon is needed, I don't have to do a huge overhaul on my character. Chika's history is simple; heir to the tribe from the point of birth, her mother was matriarch and her father was a breeding male, had a strict abusive childhood, forced to work in a brothel.


RE: Retconning - Blue - 10-20-2014

I'm not sure what to do about Vincent's age now. I've always RPd him to have just barely turned 18 years old, and to be new to the "harsh life" as an adult and outside of the safe house walls. Claiming to be 18 always made it so that other RPers treaded him as a kid still, and I liked that. It's what I want for him.

But the latest lore interview revealed that Elezen have longer life spans, and that their different ages last longer. So to be a 18 years elezen I'd likely have to look like a RL 10 years old kid, which I can't...

So, to physically look like a 18 years old, IC he should be older... maybe in his twenties? And even then, they did not explain how fast elezen's minds age. Would a 10-yo-looking Elezen have the maturity of a 18-yo person? Or would their maturity come slower than ours does? Also, I am afraid that if I start to say I am in my mid-twenties, people will start treating me like an adult, which I don't want...

I'm really conflicted about all this.