Could you explain further?
But let me tell you, WAR has not been (as) fun as before in terms of AOE aggro. I won't mention the less tanky feeling of getting hit issues with WAR now cause I don't mind that as much as >I can see the issues on the horizon with enmity<.
As it is now, I have to throw out maybe 5 overpowers on just a pack ALONG with steel cyclones and onslaughts on CD/Beast Gauge.
Overpower is conal and steel cyclone requires 50 Beast Gauge. Infuriate is within battle only. Ranged and DPS with closers (and some healers) need to not engage or set off HoTs if I'm trying to get these mobs in position for me to use overpower effectively (aka not waste it on just two enemies).
... also I feel more squishy
(Aggro is less a problem on bosses. It's the trash multiple mobs that are 'fun' to deal with now.)
But let me tell you, WAR has not been (as) fun as before in terms of AOE aggro. I won't mention the less tanky feeling of getting hit issues with WAR now cause I don't mind that as much as >I can see the issues on the horizon with enmity<.
As it is now, I have to throw out maybe 5 overpowers on just a pack ALONG with steel cyclones and onslaughts on CD/Beast Gauge.
Overpower is conal and steel cyclone requires 50 Beast Gauge. Infuriate is within battle only. Ranged and DPS with closers (and some healers) need to not engage or set off HoTs if I'm trying to get these mobs in position for me to use overpower effectively (aka not waste it on just two enemies).
... also I feel more squishy
(Aggro is less a problem on bosses. It's the trash multiple mobs that are 'fun' to deal with now.)