Here's the new PVP Mode that I neglected to show.
Rival Wings
Scheduled for release in Patch 4.15. Frontlines featured battles between three teams; however, this time players will be separated into two teams. The objective is not to defeat as many opponents as possible, but to destroy the opposing team’s core.
Machina
Players will be able to ride powerful machina by collecting certain items to recharge them. There is an energy gauge for each light party and players will use this to ride the machina. The main machina are based on the bosses which appeared in Alexander. When you ride these machina, their corresponding music will play. There is a limit to the number of machina that can be called forth per team.
Cruise Chaser
Curse Chasers are effective against enemy combatants, including machina. However, their defense is low, so players will need to watch out to make sure they don’t get attacked.
Oppressor
Oppressors uses missiles to destroy towers and cores. It has very strong offensive powers; however, it will do little damage against enemy combatants, so these are mainly for destroying towers and cores. The movement speed is somewhat slower.
Brute Justice
Brute Justice can be called forth when two of your own team’s towers are destroyed. These are very powerful.
Mammets
Players cannot ride mammets, they are NPCs which move on their own. They will attack the opposing team’s towers, so it may be good to defend them while fighting.
Back to Ivalice stuff.
Boss creature design for Return to Ivalice is being done by Keita Amemiya (Shin Megami Tensei IV, GARO)
Return to Ivalice
(We showed gameplay of the alliance raid dungeon during the broadcast.)
We're developing this with guest creators Yasumi Matsuno for the scenario and Keita Amemiya for boss designs.
We would like players to try it out themselves and enjoy the experience, so we won't be going into any details. There are various new mechanics, so please look forward to them! We put in a lot of effort into details like the color of the sky and feel of the dungeon, so please enjoy the fine details.
(During the show, we also showed the boss design graphics and the actual in-game model.)
Rival Wings
Scheduled for release in Patch 4.15. Frontlines featured battles between three teams; however, this time players will be separated into two teams. The objective is not to defeat as many opponents as possible, but to destroy the opposing team’s core.
Machina
Players will be able to ride powerful machina by collecting certain items to recharge them. There is an energy gauge for each light party and players will use this to ride the machina. The main machina are based on the bosses which appeared in Alexander. When you ride these machina, their corresponding music will play. There is a limit to the number of machina that can be called forth per team.
Cruise Chaser
Curse Chasers are effective against enemy combatants, including machina. However, their defense is low, so players will need to watch out to make sure they don’t get attacked.
Oppressor
Oppressors uses missiles to destroy towers and cores. It has very strong offensive powers; however, it will do little damage against enemy combatants, so these are mainly for destroying towers and cores. The movement speed is somewhat slower.
Brute Justice
Brute Justice can be called forth when two of your own team’s towers are destroyed. These are very powerful.
Mammets
Players cannot ride mammets, they are NPCs which move on their own. They will attack the opposing team’s towers, so it may be good to defend them while fighting.
Back to Ivalice stuff.
Boss creature design for Return to Ivalice is being done by Keita Amemiya (Shin Megami Tensei IV, GARO)
Return to Ivalice
(We showed gameplay of the alliance raid dungeon during the broadcast.)
We're developing this with guest creators Yasumi Matsuno for the scenario and Keita Amemiya for boss designs.
We would like players to try it out themselves and enjoy the experience, so we won't be going into any details. There are various new mechanics, so please look forward to them! We put in a lot of effort into details like the color of the sky and feel of the dungeon, so please enjoy the fine details.
(During the show, we also showed the boss design graphics and the actual in-game model.)