Copying the OF posts in case users cannot read them there.
Patch 4.1—The Legend Returns arrives on October 10!
Adventurer Squadron Dungeon Exploration
Dungeon Exploration will be available once the squadron reaches rank 2.
The party composition will be a tank, a healer, and two DPS.
Players will be able to enter the dungeons with a light party comprised of the player and three squadron members.
In Patch 4.1 there will be a total of five dungeons available.
Mission Instructions
Players will be able to assign the type of AI.
By gaining experience they will receive a buff.
At the beginning, you will be restricted to the “Free†style.
Squadron Glamour
Players will be able to change the squadron member outfits.
(During the show, we showed live gameplay of the dungeon exploration.)
There are commands to give orders to the squadron members. Players are able to order to attack, fall back, and use Limit Break.
(During the show, we also demonstrated squat, push up, and sit up emotes which are part of the reward.)
Job Adjustments
Various job adjustments will be made in Patch 4.1.
For the full details, please refer to the patch notes once they're available.
WAR: Steel Cyclone HP potency increase, Fell Cleave changes, Shake it Off will shield all party members.
DRG: Heavy Thrust potency changes (less penalty on missing positional), Dragon Eyes for BotD lowered to 3 from 4.
NIN: Doton tweaks, Shikuchi animation lag reduced.
SMN: Pet MP cost reduced, changes to DWT, Ruin III is oGCD while in DWT, Aetherpact/Devotion buff party in range, Bahamut smaller.
The Bahamut change is with a command you enter for client side only.
MCH: Hypercharge buff!
SCH: Adloquium cost reduced, Addle Manashift and others have shorter recast times, Surecast tweaks.
The Minstrel's Ballad: Shinryu's Domain
(During the show, we showed a brief look at the battle and battlefield.)
When compared to Susano and Lakshmi extreme, the difficulty is much harder.
We aimed for a difficulty in between Omega: Deltascape (Savage) v2.0 and v3.0.
There’s a different DPS check, and a new healing check.
Would appreciate if you could please enjoy the overall battle itself as well.
Players will receive a weapon as a reward. For players struggling with the giant in Omega: Deltascape (Savage) v3.0, we would like you to try and obtain the weapon from this battle first.
Perform: The bard-specific action Peform will be implemented in Patch 4.15
The musical notes played go through the server before reaching other players, therefore even if you’re performing it correctly, depending on the other player's connection there may be instances where lag occurs.
In order to improve this, we will add a process where it will send a specific amount of packets at once to alleviate the lag. For this reason, the implementation will be pushed back from what we originally planned.
We would like to add more features to the group pose feature as well. For example, we’re thinking of adding more animations and types of musical instruments, and a mode where you can perform with everyone in the party. Please note, you cannot use this with a macro. Instead of everyone being able to perform the same thing, we want everyone to practice and perform their best!
Patch 4.1—The Legend Returns arrives on October 10!
Adventurer Squadron Dungeon Exploration
Dungeon Exploration will be available once the squadron reaches rank 2.
The party composition will be a tank, a healer, and two DPS.
Players will be able to enter the dungeons with a light party comprised of the player and three squadron members.
In Patch 4.1 there will be a total of five dungeons available.
Mission Instructions
Players will be able to assign the type of AI.
By gaining experience they will receive a buff.
At the beginning, you will be restricted to the “Free†style.
Squadron Glamour
Players will be able to change the squadron member outfits.
(During the show, we showed live gameplay of the dungeon exploration.)
There are commands to give orders to the squadron members. Players are able to order to attack, fall back, and use Limit Break.
(During the show, we also demonstrated squat, push up, and sit up emotes which are part of the reward.)
Job Adjustments
Various job adjustments will be made in Patch 4.1.
For the full details, please refer to the patch notes once they're available.
WAR: Steel Cyclone HP potency increase, Fell Cleave changes, Shake it Off will shield all party members.
DRG: Heavy Thrust potency changes (less penalty on missing positional), Dragon Eyes for BotD lowered to 3 from 4.
NIN: Doton tweaks, Shikuchi animation lag reduced.
SMN: Pet MP cost reduced, changes to DWT, Ruin III is oGCD while in DWT, Aetherpact/Devotion buff party in range, Bahamut smaller.
The Bahamut change is with a command you enter for client side only.
MCH: Hypercharge buff!
SCH: Adloquium cost reduced, Addle Manashift and others have shorter recast times, Surecast tweaks.
The Minstrel's Ballad: Shinryu's Domain
(During the show, we showed a brief look at the battle and battlefield.)
When compared to Susano and Lakshmi extreme, the difficulty is much harder.
We aimed for a difficulty in between Omega: Deltascape (Savage) v2.0 and v3.0.
There’s a different DPS check, and a new healing check.
Would appreciate if you could please enjoy the overall battle itself as well.
Players will receive a weapon as a reward. For players struggling with the giant in Omega: Deltascape (Savage) v3.0, we would like you to try and obtain the weapon from this battle first.
Perform: The bard-specific action Peform will be implemented in Patch 4.15
The musical notes played go through the server before reaching other players, therefore even if you’re performing it correctly, depending on the other player's connection there may be instances where lag occurs.
In order to improve this, we will add a process where it will send a specific amount of packets at once to alleviate the lag. For this reason, the implementation will be pushed back from what we originally planned.
We would like to add more features to the group pose feature as well. For example, we’re thinking of adding more animations and types of musical instruments, and a mode where you can perform with everyone in the party. Please note, you cannot use this with a macro. Instead of everyone being able to perform the same thing, we want everyone to practice and perform their best!