It's funny, the noon PDT time-frame falls pretty neatly into the guesstimate range I had when discussing the timing for the forced disconnect. The initial concern was interrupting RP events and the like, obviously, but I ultimately assumed that the best time for SE to do this thing would be in the "noon to early afternoon" time window. With the cutoff being around 4pm at the latest (EST preferably, since I'm EST, of course).
The reasoning for it was pretty simple. The further you get into the evening, the more likely you're going to be dealing with people who are... y'know, actually playing as opposed to idling. The kids are home from school and the adults are home from work - at least, if you consider the normal school and work schedules (your 9-5s and whatnot). It kinda sucks for the people with alternative work schedules (graveyard shifts and the like), but then again... they're most likely to actually be playing and can just reconnect afterward.
Thus, it should hopefully catch most of the idlers who set things up before going to class or work. As mentioned, it won't keep them from coming right back and doing it when they're home... but I guess it's a start?
The reasoning for it was pretty simple. The further you get into the evening, the more likely you're going to be dealing with people who are... y'know, actually playing as opposed to idling. The kids are home from school and the adults are home from work - at least, if you consider the normal school and work schedules (your 9-5s and whatnot). It kinda sucks for the people with alternative work schedules (graveyard shifts and the like), but then again... they're most likely to actually be playing and can just reconnect afterward.
Thus, it should hopefully catch most of the idlers who set things up before going to class or work. As mentioned, it won't keep them from coming right back and doing it when they're home... but I guess it's a start?