
A lot of people that seem to be complaining are coming from other MMOs such as World of Warcraft, Aion, and Warhammer. As a result, it's a bit of a shock to go from that kind of UI and control scheme to that of the FFXI and FFXIV method. Overall, FFXIV is a great improvement (so far) to what I've seen of FFXI, though pacing and the like will have to studied very carefully once release rolls around.
One of the more interesting things is that gathering and crafting are no longer a "side" thing. They are now a major portion of the game, enough to even say that for crafters and gatherers, their work takes up and replaces combat entirely. This gives better value to the time spent on these jobs, making the game feel much more varied.
Sure there are visual problems and control problems, but it's good, especially if you've played FFXI.
Now, with the above said, I still can't believe Square had such an issue with webserver and gameserver capacity. You'd think those that developed MMOs would have learned by now.
One of the more interesting things is that gathering and crafting are no longer a "side" thing. They are now a major portion of the game, enough to even say that for crafters and gatherers, their work takes up and replaces combat entirely. This gives better value to the time spent on these jobs, making the game feel much more varied.
Sure there are visual problems and control problems, but it's good, especially if you've played FFXI.
Now, with the above said, I still can't believe Square had such an issue with webserver and gameserver capacity. You'd think those that developed MMOs would have learned by now.