(03-22-2014, 08:35 AM)Saikoray Wrote:(03-21-2014, 04:24 AM)synaesthetic Wrote: LotA/CT is so incredibly herpderp loltastic that it basically rendered 2.1 a non-patch.
I believe Crystal Tower was meant to be available on release of 2.0, wasn't it? For whatever reason it was delayed. But given that notion, I don't think it was intended to be difficult, which it still is if people don't do their roles properly. Even without bikini snowmen, it is possible to wipe on the Bone Dragon three consecutive times. That many randomly grouped people are bound not to communicate well, and they already bitch at each other defensively if someone messes up. Making tougher fights would make it unenjoyable for me personally. CT is currently meant to be a gear bridge between Darklight and Coil, even if CT can't even compare to Coil difficulty.
Now, would I enjoy tougher fights? Absolutely, but NOT with 24 random people. If I could make a full alliance of people I'm at least familiar with from my server, that'd be fun. I refer to Dynamis from FFXI because it's all I'm familiar with, and other 18 man fights in that game.
The primary reason CT is so filled with derpherpblurp is because it's so easy. Compare Ultima HM, which is a relatively simple encounter but still much more challenging than anything in CT. I queue for Ultima HM in the duty finder quite often simply because I find the fight enjoyable and I have never once gotten a group containing trolls.
CT attracts trolls, failures at life and wastes of oxygen because it's so incredibly faceroll. If it were tougher, if the bosses were more on par with the hard mode primals, with Acheron being around the level of Titan HM/Ultima HM, then CT would be a far, far cleaner and more enjoyable place to run. It'd also have a smoother difficulty curve sweeping into Coil.
attractive enmity device