(02-04-2014, 11:24 AM)Ilweran Wrote:(02-04-2014, 09:52 AM)Anstarra Wrote:(02-04-2014, 05:52 AM)Ilweran Wrote: Mmh, it may be the wrong topic but I'm lv 45 DRG so far and there is something that make me scream on that class. It's not about the skills, it's not about the DPS.. It's about the gear.
Why my lv 38 HQ gear have better Defense and Magical Defense than the AF1 ? WHY lv 46 / 47 gear have better Defense and Magical Defense than AF2 ???
Have a look yourself :
- Scale gear 47 HQ -> 143 def 143 mdef
- Wyrm's mail -> 110 def 69 mdef
Why ? I don't understand. What is the point to give you a nice gear that allow you to off tank during 47 lvl then to tell you "hey dude, sorry but seems you have too much defense, I'll just lower your def by 30% and your mdef by 50%~". Just.. Why ?
Haha, never really noticed this.
I guess the simple answer is, we're not tanks. It's our DPS stats that matter, not Defense scores. A high defense is good when solo leveling, sure, but not so good once you're in endgame ;3 In fact, if it's anything like other games with gear value itemization, points sent toward defense (and vitality, but you can't avoid that) would be considered a waste because they don't increase your DPS. In the end, DRG is a DPS class.
That doesn't explain why they suddenly lower that much your armor. As far as I know, they don't do that for any other class. It's not logical. And you can check those items stats yourself, they are definitly done for DPS (those armors I show are the DRG armor you have up to lv 47).
And if we weren't fitting at all for tanking, why giving Skull Sunder to DRG which is an aggro skill ? Why, on a side, giving you a stuff and a skill that allow you to off tank during 47 lvl then suddenly drastically lower your defense ?
Heh. Skull Sunder isn't a Dragoon skill. It's a MRD cross-class skill. It's meant for Paladins to take, if anyone, since they also get MRD skills as cross, and the cross skills aren't class-specific to other classes. As a Dragoon, you should never take Skull Sunder among your skills, unless you're doing something quirky like an all-Dragoon WP (which I've seen done ;D).
I can't answer for other gear though! The best explanation I have is that the Scale gear fills a weird niche that doesn't exist in end-game: hybrid tank armor. Leveling up, it's the stuff that only Tanks and DRG/LNC can wear, making DRG/LNC more tanky by having it. But there's no such set at end-game, because our role is refined into a DPS-only slot, not a hybrid. Mainly because hybrid is utterly useless and gimp if you're planning on forming a party. No one wants a tank who isn't 100% tank, or a DPS who isn't 100% DPS.
Despite it all, Dragoons, having access to defensive CDs from MRD as well as Skull Sunder, could fake being tanks in very specific instances, especially if over-geared. I've tanked the final stretch, including last boss, of WP. I've tanked Titan HM (though that was more of an accident and relied on my having been top threat and not on any tank skills chosen, I was full DPS) in the last phase for a few minutes until the tank could be safely brought back up. DRGs have this weird versatility, which can be had fun with, even if it's not actually viable for 'normal' use.
Maybe once upon a time S-E imagined Dragoons as being more hybrid than just DPS, which would explain the MRD cross-skills. Either way, I still use Fracture, Bloodbath and Mercy Stroke, in mine. But not Skull Sunder, nor typically even Foresight (my other two are Internal Release and Second Wind, since it's based on attack power). The only time a DRG would theoretically end up tanking anything, even momentarily, would be if someone else screwed up =b