Quote:Using this argument, we might as well take down the entire etiquette section then . In fact, there wouldn't even be a need for the Assembly Room either. It should be noted that our definition isn't "law binding" or anything like that. This, and all other etiquette, is meant to be a guide and nothing more. If individual guilds or freelancers wish to stray completely from the mold, that's their choice. They may have difficulties getting into any heavy RP by straying too far from the norm, but it will ultimately be their choice either way.
Agreed.
Quote:As for how to actually define what <Casual> or <Fulltime> are, I'm not too sure. The only thing I can think of is something like a scale of how much OOC talk a person is willing to tolerate and engage in. Fulltime might only only accept OOC talk in /p or /t, and never go OOC in /sh, /t, or /ls, while casual might be fine with OOC talk whenever they aren't RPing with another roleplayer. That's just a rough idea though, and definitely needs more work.
Actually I think of it like this: in private chat, you can be as IC or OOC as you like. You can be a hardcore RP'er even if you are OOC when you're doing a mission or fighting a boss (in /party chat). If most of your discussions are OOC however, then you are a casual RPer.
Quote:Defining IC/OOC: This I would actually love a unified designation for. I know I've seen people using (( )) or using * * or what have you but in regards to specific chat, I'd love a general concensus just for clarity. As far as differentiating between player and character, I think making it clear that crossin the IC/OOC line is a huge no no. Which I know for me is very difficult to do just because if I don't enjoy the player's personality I typically don't enjoy rping with them, but I'm workin on it!
Technical in-game OOC should be the same across the board. I think on this all of us can agree. (( )) dictates OOC. Okay?
Now for less technical meta-gaming aspect of OOC: personally I don't want to know secrets about one's character OOC'ly and not IC because that creates some tension for me as an RP'er. It adds a possibility of meta-gaming, even in a slightest way. When I RP I tend not to reveal things about my character OOC'ly either.
There should also be a distinction made either in the definition or just in our mind as we think about this, between the theoretical definition of RP and how it is in practice. For example you can say that you will RP 100% of the time. This actually will limit your RP in the game because you wont be able to talk OOCly with people about their stories and plot lines, plan specific events, etc.. It'd also make it very difficult for others to do missions/quests/fight bosses with you where it's almost required to go OOC to quickly communicate.
I’m the bullies you hate, that you became.