(08-25-2013, 01:46 PM)jheld Wrote:(08-25-2013, 01:36 PM)Mr.Bear Wrote: You must be joking. Swtor had more than a few problems on launch, not to mention it's overal performance and especially in ilum. GW2 wasn't perfect either, but they did a very controlled launch so it went slightly smoother.
Ilum was the final planet in the game; most players didn't get to it until weeks into the release. Â That is hardly a 'day one' server uptime problem as is experienced here. Â Guild Wars and Old Republic both staggered their deployment of users out for this reason - it eases the congestion experienced in new player zones.
Again, I'm not trying to say that a game must be released without bugs, foibles, or annoyances - but the release a game in which there are multiple outages, each between one and three hours, on the "early access" portion is a little more than what several recent MMO's have experienced. Â This is a crucial period for the longevity of the game, because friends will be recommending this to one another and editorials related to the stability and 'support' of the game may turn negative. Â Additionally, a game that has a F2P model can justify difficulties but one that carries a subscription fee won't be able to do the same.
It is the "early access" part that worries me as technically the game will receive another boost in congested populations and resource strain during the actual release window.
You are reading my post very selectively. If you read carefully it would be clear that I said it was but one of many problems. On swtor's launch there were instability issues, even memory leaks that damaged the game for people and made them experience horrendous lag, even after the fix for some time.
SWTOR was anything BUT a good launch