I dunno, part of why I loved CoP was the difficulty. When you cleared it, you felt like you'd really accomplished something. Now, granted, it was a bit TOO hard... (I'm looking at you, Diabolos and O/U!) But the recent tweaks sort of killed it, in my opinion. I help friends with CoP now and am left standing there going "...that's IT?" SE's notion of difficulty seems to be "WAY TOO HARD > oh crap patch it > PRETTY DAMN HARD BUT DOABLE > wait a long time... ah screw it > EASY MODE"
But yes, agreed, SE has some funny ideas about ease of attainment. Case in point: Salvage.
But yes, agreed, SE has some funny ideas about ease of attainment. Case in point: Salvage.