The scene? A run through Gubal on normal, facing down the boss of the run. We'd managed to get this far (and seen nothing but MNK armor drop), and I figure that well, the boss isn't that hard (everybody knows the Demon Tome is the hardest fight of the dungeon), and we ought to be out with little fuss.
The others seem to know what they're doing, at least- a Black Mage, Astrologian and Warrior rounding out the team. So we commence the fight, and everything goes well- we seal up the first Void Call, and get him down to about thirty percent HP. That's when things go, well...
The boss opens up and starts casting a mid-level Void Call (four panels each requiring two or three people to block), and the three of them go to one panel, and me as a solo go to another panel, waiting for two more to join me so we're not drowning in adds. The meter keeps slowly filling, yet nothing's happening- so I look over to the others.
They're just standing there, watching the meter fill.
I know they know how the fight works- they stopped the first Void Call, and they can see the other portals. But unlike then, they're just doing nothing, and right in the middle of me typing a message telling them to seal the rest of the panels, Void Call goes off, and I immediately get to make a new friend as an add spawns on my shadow and tries to introduce itself by pulling my stomach out through my navel.
In the end, though, we did pull it out- even if it was much closer than it should ever have been. What should have been an easy finish turned into one where it looked like we were going to have to pull it out by the skin of our teeth, but lucked out instead. I was a bit peeved, but I left the instance before I said anything I'd really regret.
Why in the blazes would you let the boss make the fight any harder than it needs to be? We could have sealed them up and finished the boss- I had a fresh charge of Battle Litany and BotD ready to go.
Is there any advantage to letting Void Call go off- some strategy I'm just not seeing? I kind of always think that adds are a bad thing...
Another, smaller vent: Why the hell do I get shyness attacks when I try to go RP-ing? There could be a slate of events I want to hit, but it always feels like I manage to talk myself out of going ("Oh, they'll never want to be involved with your character. They'll think your storyline is stupid and not want to play with you. Why not spend the evening crafting and trying to make gil?") and I miss out on stuff like the Crescent pub crawl that I'd been looking forward to for a week.
It's so frustrating to see an event that's cool or to make plans with others and then just never let them go anywhere just because of my own insecurities over how they might view Caleria. I know there's at least one person I owe an apology to for that...
The others seem to know what they're doing, at least- a Black Mage, Astrologian and Warrior rounding out the team. So we commence the fight, and everything goes well- we seal up the first Void Call, and get him down to about thirty percent HP. That's when things go, well...
The boss opens up and starts casting a mid-level Void Call (four panels each requiring two or three people to block), and the three of them go to one panel, and me as a solo go to another panel, waiting for two more to join me so we're not drowning in adds. The meter keeps slowly filling, yet nothing's happening- so I look over to the others.
They're just standing there, watching the meter fill.
I know they know how the fight works- they stopped the first Void Call, and they can see the other portals. But unlike then, they're just doing nothing, and right in the middle of me typing a message telling them to seal the rest of the panels, Void Call goes off, and I immediately get to make a new friend as an add spawns on my shadow and tries to introduce itself by pulling my stomach out through my navel.
In the end, though, we did pull it out- even if it was much closer than it should ever have been. What should have been an easy finish turned into one where it looked like we were going to have to pull it out by the skin of our teeth, but lucked out instead. I was a bit peeved, but I left the instance before I said anything I'd really regret.
Why in the blazes would you let the boss make the fight any harder than it needs to be? We could have sealed them up and finished the boss- I had a fresh charge of Battle Litany and BotD ready to go.
Is there any advantage to letting Void Call go off- some strategy I'm just not seeing? I kind of always think that adds are a bad thing...
Another, smaller vent: Why the hell do I get shyness attacks when I try to go RP-ing? There could be a slate of events I want to hit, but it always feels like I manage to talk myself out of going ("Oh, they'll never want to be involved with your character. They'll think your storyline is stupid and not want to play with you. Why not spend the evening crafting and trying to make gil?") and I miss out on stuff like the Crescent pub crawl that I'd been looking forward to for a week.
It's so frustrating to see an event that's cool or to make plans with others and then just never let them go anywhere just because of my own insecurities over how they might view Caleria. I know there's at least one person I owe an apology to for that...
Character Wiki: Caleria Amih (Work in progress!)




