
When it comes to building characters, my preferences tend to be for building them up as a whole person: elements that make sense, starting from when the character was young and moving up. I mean, that's how people form, and characters are supposed to be people, right? But, people are rarely predictable, and so a dash here and there of something discordant, something a little off or that doesn't quite fit expectations, is what makes a character both believable and interesting to me.
After creeping your wiki, I can happily say that you're right on target for the things I believe make for good characters and good rp. Job well done. And this line:
makes for extra cool points from me.
After creeping your wiki, I can happily say that you're right on target for the things I believe make for good characters and good rp. Job well done. And this line:
Quote:humane character development and growth. Modest characters, lasting and creative plots
makes for extra cool points from me.