(05-17-2016, 02:59 PM)Warren Castille Wrote: It's the slow burn. Titan HM was legendarily difficult because of a couple of reasons: First, the server state was fuckawful so lag was legitimately a killer if you weren't pre-moving and had the fight memorized. Second, gearscore didn't exist as a displayed number yet and a loooot of people were going in severely undergeared, thinking their AF was sufficient (it's not). It was also the first fight to have legitimately-punishing mechanics for everyone: Weights did immense damage to players, upwards of 50% of your HP depending on your class, Landslides perma-KO'd you off of a ledge, and mountain buster was still scary when your tanks only had 5-6k HP. It required intelligent mitigation and reflexes that nothing else in the game asked for by then, and while Ifrit and Garuda both had their challenges in their patterns, Titan just eroded parties past the point of being able to carry the dead because of how Tumult just lasted longer and longer.I wonder how we would have done with something like Sephirot or Ravana hard back then?
New game, new mechanics, new players. What a wonderful time to be alive!
Would it be the fight everyone thinks back on with a mixture of fondness and ptsd? It's sort of interesting that unlike most games, MMO's are often a limited time experience. People who missed say, first coil, can never really have that experience again.
It's gone forever.Â
Appreciate the game today (including the bad pugs), it will be a different one tomorrow




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