
Satrina Wrote:This is interesting:
Quote:When equipping a piece of gear in the midst of battle, the attributes it grants will be halved for a period of 30 seconds.
This measure is in place to deter frequent switches to high-level classes while in combat.
So we might be able to carry situational gear, but using it correctly and at the right times will require foresight and tactics.
I've always loathed having to carry around 65 bits of gear for various situations in FFXI. TP set, WS set, DMG- set, HP+ set, wyvernHP+ set... I had never understood, in an in-character manner, how the rapid changing on one's gear to something else in order to, say, execute a weapon skill, made any sense whatsoever. I had always hoped they would penalize gear swaps but it never happened. Sounds like we'll be able to get away with not having to tote around excessive gear for every little contingency. I do see, as Satrina pointed out, where strategy and foresight could come into play. Particularly if weapons and armor degrade over time, having a backup or two might be prudent. It will be interesting to see how this impacts things.
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