There is no coincidence that Orrin is a Dragoon, and much like his job, he'd fit the stereotype to a T when it comes to Dragoons of the past, fitting in along side Cid, Fang and Kain, or Kimarhi.
That means that he'll be a party member, you acquire him naturally, how quickly depends on the story being told. He would have his own backstory and motivated for his own reasons more so than because the typical "Friendship and love" espoused by the main character. He would have an elongated optional back story sidequest akin to Yuffie.
He would end up being part of the final party composition in older games like FFVII and FFIV Â At the end of the game and most likely he'd be useful enough that if you are playing a game like FFX or FFXIII that you wouldn't have him disappear and feel obligated to keep him (Like Auron or Yuna). However, he may leave or be separated at times for personal goals.
I feel this position fits the best due to what I call "Jack Sparrow Syndrome" essentially, Orrin is good in small doses, he's a character that works well when the plot doesn't exactly focus on him moving things forward, so he gets to do whatever awesome thing he wants. Chaining him with "main character" responsibilities slows him down and makes him less engaging because he doesn't have much room for growth for your typical FF game, he's 30 and skilled and currently possesses a mindset that I think will be the one he will carry to his grave. Need a damn young whippersnapper to do things.
Some "out of FF" flavor would come from aspects akin to Wrex in Mass Effect, where player action/inaction may force a conflict or fight to kill/keep him in the party
That means that he'll be a party member, you acquire him naturally, how quickly depends on the story being told. He would have his own backstory and motivated for his own reasons more so than because the typical "Friendship and love" espoused by the main character. He would have an elongated optional back story sidequest akin to Yuffie.
He would end up being part of the final party composition in older games like FFVII and FFIV Â At the end of the game and most likely he'd be useful enough that if you are playing a game like FFX or FFXIII that you wouldn't have him disappear and feel obligated to keep him (Like Auron or Yuna). However, he may leave or be separated at times for personal goals.
I feel this position fits the best due to what I call "Jack Sparrow Syndrome" essentially, Orrin is good in small doses, he's a character that works well when the plot doesn't exactly focus on him moving things forward, so he gets to do whatever awesome thing he wants. Chaining him with "main character" responsibilities slows him down and makes him less engaging because he doesn't have much room for growth for your typical FF game, he's 30 and skilled and currently possesses a mindset that I think will be the one he will carry to his grave. Need a damn young whippersnapper to do things.
Some "out of FF" flavor would come from aspects akin to Wrex in Mass Effect, where player action/inaction may force a conflict or fight to kill/keep him in the party