Simple sketch, I'll expand on it later hopefully!
The Magpie's Nest:
Found in Western La Noscea
3 Boss fights:
Gregor the Tainted:
"Give up, I have already won."
The first battle would take place in a moonlit garden. Gregor himself would be a simple tank and spank. However, during the fight, un-aggroable adds would spawn slowly making their way to the center of the garden where a fountain stood. Upon reaching the fountain, they would engulf it slowly corrupting it. Each time this happens, Gregor's strength is increased until he becomes impossible to kill. These adds are unkillable by normal means. Instead a party member must 'Sacrifice' themselves in place of the statue for each add. Doing so gives them a debuff that lowers their stats/speed. Basically, it becomes a fight of strategic self sacrifice until the boss is dead (Too much healer sacrifice would kill the tank. Too much DPS sacrifice would make the battle too long, etc.).
Flight:
"There is nothing left for you here."
This would have a classic 'Demon wall' Mechanic. Basically, the battle would happen in a long hall (It would actually be a village street). Mobs would constantly spawn ahead of the party while a dark wall would creep towards them from behind. If they fall into the darkness, they lose. However, the further they progress forward, the more mobs spawn. It's basically a glorified DPS check while the party has to constantly be on the move. Kill enemies fast enough as not to be overwhelmed moving forward.
Demon within:
"Only corruption can fight corruption."
This battle would have no definable boss. Instead, the floor would start half light and half dark. Standing in one color or the other too long will spawn a light or dark mirror of the party opposite of the color stood on. Upon killing the mirror, the opposite color will spread out on the ground (IE: If you stand in dark, light mirrors of the party will spawn, killing them will cause the floor to become more dark.)Â This continues until either the entire floor is light or the entire floor is dark. At which pieces of either Dark Knight armor or Paladin armor will drop, respectively.
This fight is obviously inspired by FFIV.
The Magpie's Nest:
Found in Western La Noscea
3 Boss fights:
Gregor the Tainted:
"Give up, I have already won."
The first battle would take place in a moonlit garden. Gregor himself would be a simple tank and spank. However, during the fight, un-aggroable adds would spawn slowly making their way to the center of the garden where a fountain stood. Upon reaching the fountain, they would engulf it slowly corrupting it. Each time this happens, Gregor's strength is increased until he becomes impossible to kill. These adds are unkillable by normal means. Instead a party member must 'Sacrifice' themselves in place of the statue for each add. Doing so gives them a debuff that lowers their stats/speed. Basically, it becomes a fight of strategic self sacrifice until the boss is dead (Too much healer sacrifice would kill the tank. Too much DPS sacrifice would make the battle too long, etc.).
Flight:
"There is nothing left for you here."
This would have a classic 'Demon wall' Mechanic. Basically, the battle would happen in a long hall (It would actually be a village street). Mobs would constantly spawn ahead of the party while a dark wall would creep towards them from behind. If they fall into the darkness, they lose. However, the further they progress forward, the more mobs spawn. It's basically a glorified DPS check while the party has to constantly be on the move. Kill enemies fast enough as not to be overwhelmed moving forward.
Demon within:
"Only corruption can fight corruption."
This battle would have no definable boss. Instead, the floor would start half light and half dark. Standing in one color or the other too long will spawn a light or dark mirror of the party opposite of the color stood on. Upon killing the mirror, the opposite color will spread out on the ground (IE: If you stand in dark, light mirrors of the party will spawn, killing them will cause the floor to become more dark.)Â This continues until either the entire floor is light or the entire floor is dark. At which pieces of either Dark Knight armor or Paladin armor will drop, respectively.
This fight is obviously inspired by FFIV.