
To preface this:
I have a relatively new character. One of which has not been fully fleshed out but I love these types of questions because I feel like they give you a new perspective on the character so I hope you don't mind me answering them. ANYWAY...
-What are your character's beliefs and goals, and how do you like to see them addressed in roleplay, either by yourself or by the characters around you?
Cecieroux is a man that is cynical yet playful. His beliefs toy with the foundation that there is some higher power out there pulling the strings to the world it's just he questions if it's really what we perceive it to be. He wants to examine all cracks in the system to see if they bring about actual answers to the questions or if they bring only more questions. His goals are to find validation through the unknown. How he plays with this in roleplay is always pressing people's buttons to find out the many ways they work and finding out forbidden facts. Whether that be a family secret or a way to open a portal to hell. Either would suit him fine for his curiousity.
Rules are meant to be bent and understood in a more solid way. To find out if the man making them is really a good lawmaker or simply someone that wants to get ahead in the world. Everyone has an angle, and he wants to see what angle everything is coming from.
That all being said. It is very hard for him to believe people at face value believing that people are always trying to scam him or take what he has. It gives him a hard time believing that people do things out of kindness. He believe more so that people do kind things to go up in the world. That there is always a benefit or general improvement from doing something for someone else. He will help people purely because it benefits him rather then to help them.
-Are there some in-character beliefs/goals that you consider to be essentially correct or just and refuse to see undermined in RP? On the other hand, are there beliefs that you want to see undermined or challenged but haven't done so yet?
He finds these two core beliefs almost undeniably true. While one is often challenged (that people are always out for themselves) the other is often hard to question. People that are just genuinely nice and noble unnerve him. Not because these traits are foreign but because it makes him feel like they have extra to hide.
I would love to meet a noble selfless knight type character in-game for him to really play off of. I feel like these beliefs being challenged would be good things. As an rper I love it when things are presented in a different twist and to have my characters questioned. Struggle and chaos are the kind of spice sometimes to gaming and stories.
-Do you leave your character's goals open to completion by other people, or do you prefer to resolve them yourself?
Personally I leave them up to be resolved however they are. If I resolve them myself I often feel like there is a lack of surprise to the experience and it might be a wasted endeavor to rp at all. It depends on the story but I generally like to find a cooperative experience in rp where it's a little bit of both and not just one or the other.
-Is it possible for your character's beliefs to be undermined or goals to be achieved in such a way that the character is no longer satisfying to play? What do you do if that happens?
I actually experienced this with a character once. Where the rp ended in basically him settling down into a daily routine and just leading a pleasant life. I killed off the character shortly afterwards because he was no longer really playable and that ending felt completely unsatisfying for the story that had lead up to that point. However, that character has some of the largest impact on my play style since he was the only finished product I ever produced from rp. I put at least three days work in ending him, and when I did I made sure it felt up to the flourish it all began with. If he had punctuated with dying out quietly it would have been really unbalanced and I feel unfair to the story as a whole.
I have a relatively new character. One of which has not been fully fleshed out but I love these types of questions because I feel like they give you a new perspective on the character so I hope you don't mind me answering them. ANYWAY...

-What are your character's beliefs and goals, and how do you like to see them addressed in roleplay, either by yourself or by the characters around you?
Cecieroux is a man that is cynical yet playful. His beliefs toy with the foundation that there is some higher power out there pulling the strings to the world it's just he questions if it's really what we perceive it to be. He wants to examine all cracks in the system to see if they bring about actual answers to the questions or if they bring only more questions. His goals are to find validation through the unknown. How he plays with this in roleplay is always pressing people's buttons to find out the many ways they work and finding out forbidden facts. Whether that be a family secret or a way to open a portal to hell. Either would suit him fine for his curiousity.
Rules are meant to be bent and understood in a more solid way. To find out if the man making them is really a good lawmaker or simply someone that wants to get ahead in the world. Everyone has an angle, and he wants to see what angle everything is coming from.
That all being said. It is very hard for him to believe people at face value believing that people are always trying to scam him or take what he has. It gives him a hard time believing that people do things out of kindness. He believe more so that people do kind things to go up in the world. That there is always a benefit or general improvement from doing something for someone else. He will help people purely because it benefits him rather then to help them.
-Are there some in-character beliefs/goals that you consider to be essentially correct or just and refuse to see undermined in RP? On the other hand, are there beliefs that you want to see undermined or challenged but haven't done so yet?
He finds these two core beliefs almost undeniably true. While one is often challenged (that people are always out for themselves) the other is often hard to question. People that are just genuinely nice and noble unnerve him. Not because these traits are foreign but because it makes him feel like they have extra to hide.
I would love to meet a noble selfless knight type character in-game for him to really play off of. I feel like these beliefs being challenged would be good things. As an rper I love it when things are presented in a different twist and to have my characters questioned. Struggle and chaos are the kind of spice sometimes to gaming and stories.
-Do you leave your character's goals open to completion by other people, or do you prefer to resolve them yourself?
Personally I leave them up to be resolved however they are. If I resolve them myself I often feel like there is a lack of surprise to the experience and it might be a wasted endeavor to rp at all. It depends on the story but I generally like to find a cooperative experience in rp where it's a little bit of both and not just one or the other.
-Is it possible for your character's beliefs to be undermined or goals to be achieved in such a way that the character is no longer satisfying to play? What do you do if that happens?
I actually experienced this with a character once. Where the rp ended in basically him settling down into a daily routine and just leading a pleasant life. I killed off the character shortly afterwards because he was no longer really playable and that ending felt completely unsatisfying for the story that had lead up to that point. However, that character has some of the largest impact on my play style since he was the only finished product I ever produced from rp. I put at least three days work in ending him, and when I did I made sure it felt up to the flourish it all began with. If he had punctuated with dying out quietly it would have been really unbalanced and I feel unfair to the story as a whole.

