(02-17-2015, 11:41 AM)Telluride Wrote: Do you run into problems with DPS just not even trying to heal themselves?
[tries not to be FAILDPS]
So (in my opinion) self heals and mitigation cross-classes are great when leveling up to 50, but afterwards are not the most efficient of cross-classes in lieu of other buffs or dps alternatives. I have Bloodbath for my DRG, Second Wind for my MNK and NIN, and Mantra for my BRD. I find that I almost never use Second Wind, and Mantra only for incoming raid-wide damage.
Again in my opinion, I am someone who believes the role of the DPS is to achieve and maintain the highest DPS output possible for their gear level. Part of maintaining said DPS is dodging mechanics that will kill you. I don't care if you lose 10 DPS if you stop attacking to run out of the AoE... your DPS drops to 0 if you die. And what I think a lot of DPS don't think about is that if they die, or take unnecessary damage, not only do they hurt their own DPS, but also that of the rest of the party. By you taking unnecessary damage you force your healer to stop DPSing and heal/raise you. This also takes heal focus off of tank, forcing tank to favor mitigation over damage output as well.
So TL;DR, never getting hit by avoidable mechanics is the most superior form of damage mitigation. (That goes for tanks as well...)
For mechanics that are unavoidable... the problem is, almost all of a DPS's self-heal options are reactive not pro-active, and while you may think you're helping out by healing yourself in response to taking damage, know that a good healer has probably already noticed you took damage and has either elected to heal or not to heal you by the time you actually get that Second Wind off. So really, it makes little difference to the healer either way. If you take significant damage (to an unavoidable mechanic that I knew was coming) I'm not gonna wait around to see if you heal yourself, I'm going to be sending a heal your way. Or Selene will more accurately.
The same concept is why Parry for tanks is pretty useless. I can never guarantee RNGesus is going to Parry an incoming tank buster, so I'm going to heal the tank regardless. If he parries, great, my strong heal is already outgoing under the assumption that he's about to take the full amount of damage. So really all the Parry did was make me overheal. Same concept for DPS popping Second Wind. If the damage is enough to make you consider self healing, the healer already has a heal coming your way.




