
- The Good (positives)
- It's pretty
- Crafting is fun
- I don't have to get my own mats to do the crafting leves
- Customization is great[/list:u]
- The Bad (negatives)
- The clunky UI
- The inventory is too small to allow for keeping all the stuff you pick up and need to possibly save and use in future crafting
- The lack of ability to quickly and easily buy and/or sell materials and items. I feel bad each time I leave my character logged on while I go do something else for hours, just in the hopes of getting lucky and getting my bazaar emptied somewhat.
- Local levequest being anything but local and never offering enough leves in one craft at one location at a decent rank vs your rank to ensure you don't need to visit other cities, paired with the timesink that is travel and anima regen being so darn slow.
- The way you need to be a crafter way higher then the rank of the final item to make some things, either due to the recipe itself being too difficult, or because needed parts are too difficult.[/list:u]
- The Not-So-Ugly (thoughts, hopes, neutrality, etc.)
- That it will shortly be possible to add retainers... Odd though how that feature wasn't in from the start when it always was a part of the pricing scheme, even before launch
- The planned adjustments to the UI... I hope they add in the ability to map keys to stuff like opening the inventory and journal and character sheet... you know, like every other rpg you can play on a computer allows?
- It would be nice if they could do something about the lag in setting the hotkeys up when macro-switching between jobs. It's rather annoying to find that unfortunatly half the attacks didn't show up on the hotbar when you've allready engaged... or gotten attacked.
- [/list:u]