In order!
1) The game's depiction of Paladin (capital P) is either Sultansworn of Free Paladin, as mentioned. Free Paladins are adventurers who are recognized as continuing the overall moral and sword/shield combat disciplines of the Sworn, without being bound to the Sultanate.
Interestingly, Paladin is known as Knight in the other regions. Borrowing from that sense, paladins are simply the fantasy-fare knight in shining armor, doing good and saving princesses and slaying dragons monsters because we are NOT opening that can of wyrms here.
The typical stereotypes of loyalty, chivalry and fealty apply but are by no means required.
2) ICly, paladins are recognized as being skilled with sword, shield and heavy armor. The fighting discipline is practiced amongst all who'd wear the title and while we don't get very many instances of paladin-specific fighting, you can imagine the result. Warren's competent with a hammer and anvil as well, so he's not too worried about blocking EVERY attack; Being a highlander means he's got some advantages in the reach and strength departments, and big metal plates to protect him mean he's less likely to worry about knives and daggers and shorter bladed weapons from getting through. This allows him to be a bit more "reckless" with his combat; If the armor is soaking the blows, and he can repair the armor, then he's free to worry about ending a fight decisively without needing to worry too much about protecting himself. Not to say he doesn't use his shield, but it's easier when your armor is thicker than some people's blades.
3)There are hookahs on the tables in some places! Smoking isn't unreasonable by any means, though it's likelier to be done in pipes or hand-rolled casings.
4)Gunpowder exists. There are rifles behind the counters in the Maelstrom HQ. Steam engines don't seem to be a thing, but aether-powered airships and the like exist. Said airships still use a bladder (think a zeppelin or balloon) to stay afloat.
1) The game's depiction of Paladin (capital P) is either Sultansworn of Free Paladin, as mentioned. Free Paladins are adventurers who are recognized as continuing the overall moral and sword/shield combat disciplines of the Sworn, without being bound to the Sultanate.
Interestingly, Paladin is known as Knight in the other regions. Borrowing from that sense, paladins are simply the fantasy-fare knight in shining armor, doing good and saving princesses and slaying dragons monsters because we are NOT opening that can of wyrms here.
The typical stereotypes of loyalty, chivalry and fealty apply but are by no means required.
2) ICly, paladins are recognized as being skilled with sword, shield and heavy armor. The fighting discipline is practiced amongst all who'd wear the title and while we don't get very many instances of paladin-specific fighting, you can imagine the result. Warren's competent with a hammer and anvil as well, so he's not too worried about blocking EVERY attack; Being a highlander means he's got some advantages in the reach and strength departments, and big metal plates to protect him mean he's less likely to worry about knives and daggers and shorter bladed weapons from getting through. This allows him to be a bit more "reckless" with his combat; If the armor is soaking the blows, and he can repair the armor, then he's free to worry about ending a fight decisively without needing to worry too much about protecting himself. Not to say he doesn't use his shield, but it's easier when your armor is thicker than some people's blades.
3)There are hookahs on the tables in some places! Smoking isn't unreasonable by any means, though it's likelier to be done in pipes or hand-rolled casings.
4)Gunpowder exists. There are rifles behind the counters in the Maelstrom HQ. Steam engines don't seem to be a thing, but aether-powered airships and the like exist. Said airships still use a bladder (think a zeppelin or balloon) to stay afloat.