
It's not "boils down to" it's an issue of leveling viability and overall player experience.
There should be more than 1 acceptable way of leveling since everyone is different. If people don't want to craft or gather then game mechanics shouldn't hinder their play experience while "rewarding" others.
If someone doesn't think crafting or gathering is "fun" why should the game essentially force them into doing it just to get by? Why are they essentially penalized for wanting to focus on combat, while people who would rather focus more on gathering and crafting receive far more benefits?
There should be more than 1 acceptable way of leveling since everyone is different. If people don't want to craft or gather then game mechanics shouldn't hinder their play experience while "rewarding" others.
If someone doesn't think crafting or gathering is "fun" why should the game essentially force them into doing it just to get by? Why are they essentially penalized for wanting to focus on combat, while people who would rather focus more on gathering and crafting receive far more benefits?