(09-23-2014, 01:06 PM)Aldotsk Wrote: In my ideals of business and consumer, I always had this ideal:Right, but here we're talking about a content that after 2.4's wards doubling will cover around 2% of the playerbase.
"You can't satisfy everyone. They all have different opinions , but you try to do your best to satisfy and provide as much as possible. 50% will like it but 50% hate it. Sometimes you make something for people and even if 30% are upset about your product, you have to look at 70% who are happy and doesn't want change and try to stick with 70% to make them happy and choose your company and your product again"
(Not to mention there are already people who own multiple personal houses only to have more gardening plots and do not even use the houses themselves. It's hopefully rare, but I've already seen a couple people confessing it in the official forums).
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.