
Siben Wrote:I think you need to put it into perspective, would you rather have them spend the time implementing jumping into the game for absolutely no reason other than "just because it's not in now" or have them spend time doing last minute bug fixes and refining the stability of the client?
It's obviously not a priority to them and hasn't been during the entire development cycle.
Player housing in some games actually does add to the gameplay. In City of Heroes you could raid other guild's bases, in Age of Conan guild built cities can be sieged as well. They're part of the gameplay experience for people who wish to participate in them, which in turn makes them want to spend more time with the product.
But if you're looking for jumping in your next-gen MMO I suggest you look into Guild Wars 2, GW1 didn't have it but they made it a point to announce GW2 will in fact, have jumping included. It's not too late to pre-order.
Once again, I will state what I have already mentioned several times in this thread. Jumping is something that I would -like- to see implemented. I have also stated that I would rather them fix one of the fourteen bugs and issues I find with the game right now, like adding a recipe book or a more organized inventory system or a more streamlined UI(something that doesn't require you to access a menu to stand), before they focus on jumping. I have, in no way, referenced that I feel that this should be an immediate implementation and I have already proclaimed what you feel that I need to "put into perspective", more than one time, in this thread.
The fact is, that my suggestion that they add jumping was picked out of a list of fourteen other issues, and quite franky, was the most insigificant "issue" on the list. I wouldn't even consider it an "issue", just something that I think they should consider adding in the future.
If you would like to make references to where my perspective may or may not lie, I would suggest that you should take a look at my -full- perspective, rather than a singular piece that was plucked out of the over all picture.
Tadir Wrote:Clipping is when two models go through each other. It's not a system to keep down resources, it's an error.
In 3D animation terminology, it is exactly as I described it.
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I don't mean to sound smug, but I -do- have a degree in Digital Entertainment and Video Game Design(which included several 3D animation classes). I would hope I know what defines clipping.

Satrina Wrote:Actually in the context of Final Fantasy MMO they do serve a purpose, that of communicating with people who do not speak your language. I havnt tried out the chat much to see if we have the auto translate stuff from FFXI, i'm guessing we do, but emotes are another way to convey to people what is going on.
But, even taking that into consideration, it still provides nothing to the overall gameplay. In that, you would be able to play the game just fine and explore all the content provided, with or without emotes.
Satrina Wrote:Most games with player housing also allow you to customize the look of it with items gathered or created by the player. This in turn gives another carrot on the stick to keep people playing and serves a gameplay purpose of sorts.
I will conceed to this point. A fine point you made there, madam. Touché! Same to Siben, who also made this point. =)
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