
Loc Talon Wrote:As I've stated earlier, necessity is not an all encompassing dictator when it comes to game design. Some things are implemented with no "purpose" or "need" at all. Emotes, for example. Serve no purpose to gameplay what so ever. The abundance of character customization that XIV offers, although nice, adds nothing to the overall gameplay. Many games have Player Housing, which serve no purpose to overall gameplay. Most customization options serve no purpose to game play. Pure aesthetics. In short, every element that is implemented into a game does not have to serve a specific purpose. Some elements are provided for purely aesthetic reason or "just cause".
I think you need to put it into perspective, would you rather have them spend the time implementing jumping into the game for absolutely no reason other than "just because it's not in now" or have them spend time doing last minute bug fixes and refining the stability of the client?
It's obviously not a priority to them and hasn't been during the entire development cycle.
Player housing in some games actually does add to the gameplay. In City of Heroes you could raid other guild's bases, in Age of Conan guild built cities can be sieged as well. They're part of the gameplay experience for people who wish to participate in them, which in turn makes them want to spend more time with the product.
But if you're looking for jumping in your next-gen MMO I suggest you look into Guild Wars 2, GW1 didn't have it but they made it a point to announce GW2 will in fact, have jumping included. It's not too late to pre-order.