
Siben Wrote:The game has no area where jumping is necessary for gameplay, that's why it's not in the game.
Is it annoying? YES, OMFG YES. I am unreasonably miffed at the lack of jumping in this game.
Do I think they should add it just because most other MMO's offer jumping? No. Not unless they're going to add in some gameplay to justify it.
Just my two cents.
As I've stated earlier, necessity is not an all encompassing dictator when it comes to game design. Some things are implemented with no "purpose" or "need" at all. Emotes, for example. Serve no purpose to gameplay what so ever. The abundance of character customization that XIV offers, although nice, adds nothing to the overall gameplay. Many games have Player Housing, which serve no purpose to overall gameplay. Most customization options serve no purpose to game play. Pure aesthetics. In short, every element that is implemented into a game does not have to serve a specific purpose. Some elements are provided for purely aesthetic reason or "just cause".
Satrina Wrote:I'm also not sure, as I have not personally coded for an MMORPG, but I do know that jumping lead to a whole host of problems in WoW. Granted a lot were pvp but they were easily adapted for pve as well.
Being able to jump onto ledges and glitch bosses to get "Watch him die" achievement. Jumping any sort of stun in pvp completely negated the stun, locked the person in animation and let you run pretty far away. Wall climbing was another major issue they cracked down on...sadly...as I loved to wall climb into Hyjal.
It could be that a lot of the rocks, and other things are actually just painted on and do not actually have collision detection and you would just pass through them into oblivion (this happened a lot to me in WoW). This can be solved with creating invisible walls everywhere, but that also can result in clipping issues if a person is hugging a wall to avoid aggro.
I'm still not sure what you are refering to when you say "clipping". As I mentioned earlier, all clipping is, is a method used to cut down on system resources. In the Beta, right now, if you look one way...And then you immediately turn around to look behind you, you'll see players, NPCs, and other elements start to appear. -That- is clipping. While you are looking one direction, the game is omiting several elements that you cannot visually see at certain times, so that your system does not have to remember every single blade of grass that populates the world. Clipping is merely a method that determines which elements of the 3D environment are not needed for the given camera angle or view point and crops those from the rendering process.
Satrina Wrote:I'm not sure what the seismic shock animation looks like, do you actually jump or is it a flip of some sort? They could have just been lazy and not wanted to code a jump animation. They did use a lot of motion capture for the game, but perhaps asians just don't got no ups?
Basically, your character crouches down and springs theirself up about six feet in the air, and then drops back down to hit the target. Nothing outstandingly special, just a jump.

Midge Wrote:Although I wish there was jumping of SOME kind, while travelling about, bunnyhopping in WOW (and other games) is extremely annoying. From a roleplaying perspective, it helps to keep me immersed if people are jumping up and down constantly.
The same people that like to dance naked and spam emotes at random passer-bys? If that's the case, and that argument holds true, then they should take dancing and emotes out of the games as well and the ability to manually remove pieces of our equipment as well. The point is, completelly omitting something because a certain variety of people choose to overuse and abuse an aspect isn't very logical, In my opinion. Punishing an entire community for the actions of a specific subsect?
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