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The still-existing lack of /emote: concerned?


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The still-existing lack of /emote: concerned?
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Avelinev
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Re: The still-existing lack of /emote: concerned? |
#31
08-27-2010, 11:53 AM
You guys were quick with the emotes list! Here is a full one anyway, since I've already uploaded Big Grin

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Spoiler[Image: emoteslist.png]

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Re: The still-existing lack of /emote: concerned? |
#32
08-27-2010, 01:16 PM
I love that there is a /meh emote.

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Re: The still-existing lack of /emote: concerned? |
#33
08-27-2010, 01:25 PM
Tadir Wrote:I love that there is a /meh emote.

It is funny, but actually it just acts as "/confused" in other games. Wink When you target someone and use it you get like "You are confused by so and so" or "You don't understand so and so" or something along those lines.

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Re: The still-existing lack of /emote: concerned? |
#34
08-27-2010, 01:29 PM
Aww. That's disapointing. It would be better if it showed up as

<me> is indifferent.

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Re: The still-existing lack of /emote: concerned? |
#35
08-27-2010, 01:41 PM
Tadir Wrote:He means like "/panic motion"

It does the movement without the text.

Hah. Thanks for clearing that up for me, Tadir. I keep seeming to whiff in the explanation department in this thread. Laugh

But, yeah. "/poke motion", "/laugh motion", "/think motion", things like that, all remove the text that goes along with the motions the character makes. It's very convenient so you don't end up, say, writing how your character is waving in welcome, but then your used emote (/wave) has an automatic text that assumes all waving is good-bye.

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Re: The still-existing lack of /emote: concerned? |
#36
08-27-2010, 08:05 PM
"motion" was a subcommand that was also in XI and it's really great to see it and the other commands return. *is very happy*
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