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Hyltwakka Ahldbharsyn - Printable Version

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Hyltwakka Ahldbharsyn - ForestGuardian - 06-17-2013

[Image: 2087563.jpg]

==Physical==

Age: 29 Years Old. (348 Moons) (Born in 1548? Current year 1577?)
Height: Significantly, but not unnaturally, shorter than the average Roegadyn.
Weight: Hyltwakka is not the strongest or most muscular Roegadyn, although he's hardly let himself go. Through a mixture of spiritual and physical exercises, the man keeps a considerably muscular body with just a small layer of firm fat.
Hair: Thick, black and more or less well groomed. It's clear that Hyltwakka is trying to impress the rarely impressed Gridanians.
Eyes: A verdant green, full of warmth and life.
Details: In addition to the two black streaks beneath his eyes, Hyltwakka has the symbol of Nophica tattooed in light black ink on the undersides of his forearms, leaves reaching toward his palms. He also has a gold hoop earring through each ear, with a second smaller one on the right ear.

[Image: Nophica_Icon.png]

Misc. Notes: Most commonly seen with a faint but gentle smile, smelling of freshly cut herbs or exotic incense from the Conjurer's guild, Hyltwakka is followed closely by a young mandragora that "answers" to the name of Sprout. Occasionally Sprout will be seen perched on Hyltwakka's shoulder or clinging to one of the man's boots as he strides through Gridania and the surrounding areas of the Twelveswood.

==Present==

Hyltwakka trains sporadically at Stillglade Fane with the conjurers of Gridania, but more often he is found performing tasks for the inhabitants of the Greatloam Growery, also known as the Botanist's Guild. In his free time, and even while working, he's been known to travel the many forests of Eorzea, watching and studying various types of seedkin, which is how he came to meet and befriend his small leafed companion.

==Past==

Hyltwakka's life started much the same way as any other Sea Wolf in Limsa Lominsa. His mother Ryssanka, the skilled fisher with her own boat, his father Ahldbhar the chef and merchant, their house, crowded, smelling of salt water and fresh bread. His brothers and sisters, all much older than him, tended to brush him off as useless, a nuisance really, even his own mother had little time for the smallest pup in her pack. His father, the one solid rock in his life, gave him his name and taught him the basics of cooking and trading before he died in the tenth year of Hyltwakka's life. After four years of managing his father's business and growing increasingly distant from his family, Hyltwakka set out from Limsa Lominsa with only a small portion of the gil he'd earned. Taking odd jobs here and there, Hyltwakka was still unable to provide for himself and turned to those who claimed they could. After almost five more years of being pushed around, taken advantage of and stabbed in the back, Hyltwakka's anger was practically a tangible part of him. He resented everyone and everything, himself above all else, for not deserving the respect of his family, for not enduring the cold silence of his previous life just a little longer, for not being strong enough for this new life he'd chosen... With the last of his gil, Hyltwakka drank himself stupid and bought an airship ticket, the last thing he remembered was nearly falling off of the ship, which he believed was headed for Ul'dah. Thankfully for him an elezen in rich green robes had grabbed him by his collar and pulled him back to the center of the ship, which was in fact headed for Gridania, where Hyltwakka would spend the next ten years of his life. 

Disclaimer: No, Hyltwakka is not related to the lore character Ahldbhar, I did not know of this character when I created mine.


I. Basic Info 
II. RP Style 
  • Amount of RP (light, medium, heavy):
    Medium-Heavy. I pick and choose what makes sense for my characters and what I want to happen to them. If I fall in combat via game mechanics, please don't take that IC until I acknowledge it through an emote. If I'm running around some random city, please don't approach me IC until I sit down, emote or begin walking.
  • Views on RP combat and injuries:
    I will avoid RP combat like the plague. Every time I've seen it, it has gone horribly wrong and devolved into OOC bickering. I have, however, created "throw away" and "persistent" villain NPCs for story-lines. I will occasionally "control" them to give people something to fight. Never is my own ego attached to these villains, as such I have no issue (and actually encourage) killing them off. During the RP, all attacks are attempts. 
  • Views on IC romance:
    In the past I've resorted to putting my characters together romantically. Romance, love and affection can add much-needed layers to characters, so I have no issue getting into that kind of RP, as long as it's kept appropriate. I do, however, need to know that the other person is 18 years or older. (Even if all they do is kiss, hug or act flirty with each other.) I am gay, and unusually picky about my characters' types, so I understand if they never find what they're looking for. 
    (Hint: My Roegadyn will have a quiet, honorable fondness for Wildwood Elezen and possibly Moonkeeper Miqo'te.)
  • Views on non-romantic RP (family ties, etc):
    I don't, at this time, have any interest in a family for my Roegadyn.

  • Views on lore:
    Lore is important to the integrity of a roleplay community, and I have always done my best to adhere to it. At the same time, however, the lore can never begin to account for all aspects of every character. There are almost always exceptions to what's put down in front of us, and you can be a perfectly good, respectable role-player while bending the lore a bit. It's only when you BREAK lore that you need to worry.
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  • Views on chat functions (/say, /linkshell, etc):
    I wouldn't know yet, I'll probably go with the flow here.


III. Other Info 
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~Special announcements can be found in the posts below~



RE: Hyltwakka Ahldbharsyn - ForestGuardian - 09-12-2013

Updated with a full profile, also seeking connections. 

Ideas:

-Healing / Search and Rescue / Assisting fellow Conjurers 
-Herb Gathering / Distributing 
-Interacting with the forest / elementals / sylphs / seedkin / ixal 
-Helping newcomers settle into or navigate Gridania
-Random journeys / adventures
-Meeting platonic female (or male) friends of any race
-Meeting male friends (especially of the Moon Keeper or Wildwood race) for potential romance