Simultaneous Logout Measures - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Final Fantasy 14 (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=41) +--- Forum: FFXIV News (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=9) +--- Thread: Simultaneous Logout Measures (/showthread.php?tid=19897) |
RE: Simultaneous Logout Measures - Nebbs - 06-28-2017 (06-28-2017, 06:22 PM)Val Wrote:(06-28-2017, 06:14 PM)Unnamed Mercenary Wrote:(06-28-2017, 06:11 PM)Nebbs Wrote:(06-28-2017, 03:15 PM)Val Wrote:(06-28-2017, 03:12 PM)Nebbs Wrote: So this is a regular thing now "As such, we’ll be instituting a temporary measure that will log all characters out simultaneously across all Worlds on a data center once a day." Well the notice was for all Data Centers, if they didn't take down EU that's not so bad I can go alt on there. Perhaps they will be doing it at another time of day "As such, we’ll be instituting a temporary measure that will log all characters out simultaneously across all Worlds on a data center once a day." RE: Simultaneous Logout Measures - Virella - 06-28-2017 EU datacenter was not taken down. I've asked my EU FC on Cerberus, nothing happened as far as I know. RE: Simultaneous Logout Measures - Unnamed Mercenary - 06-28-2017 Have a friend in Balmung queue now. It has slowed down from the expected 100/minute, but he was greet with 780 instead of a billion over a 1000. RE: Simultaneous Logout Measures - Greybarren - 06-28-2017 Came home late from work at about 6:30 EST. Logged in about 6:45 to 1000 abouts queue. Got in at 7:10. Pretty good in my head, considering: 1.  We are on a max pop server 2.  We are still in the early days of an expansion launch The folks whining about 20-30 minute queues in the other forums need to re-attune to their reality aetherite, imo. RE: Simultaneous Logout Measures - Aaron - 06-28-2017 (06-28-2017, 06:13 PM)Unnamed Mercenary Wrote:That may be true but when you consider you were actually USING your retainer nothing changes. The server can register commands being inputted whether it's a simple item cycle or actually taking somethingÂ(06-28-2017, 06:00 PM)Aaron Wrote: I've always wondered if SE could time how long someone could talk to a retainer at any given point. I guess I should rewrite my question. WHO just stared at their retainer for hours on end without inputting a single command? The server should be able to pick that up and auto disconnect seeing as how for example in PvP if you do nothing for two minutes straight you get auto booted The crafting thing still has a cap though unless people are literally buying enough crafting items to get through an entire day of AFKing? RE: Simultaneous Logout Measures - Unnamed Mercenary - 06-28-2017 (06-28-2017, 07:45 PM)Aaron Wrote:(06-28-2017, 06:13 PM)Unnamed Mercenary Wrote:That may be true but when you consider you were actually USING your retainer nothing changes. The server can register commands being inputted whether it's a simple item cycle or actually taking somethingÂ(06-28-2017, 06:00 PM)Aaron Wrote: I've always wondered if SE could time how long someone could talk to a retainer at any given point. Back when a friend played in 2.2, he was RICH. He'd buy up materials and craft all day. Made like 25 million gil before he got bored and his sub ran out. It could be done. Should it? Debatable. I do think idle-time should be determined by the server instead of the client, but that would be additional load and a lot of overhead to keep track of on top of their session info. It's important to note that while there are plenty of good ideas that sound fine, and may work fine for small groups, they scale horribly when you hit thousands of players together. RE: Simultaneous Logout Measures - Kage - 06-28-2017 Started queue at 57 min ago with 1086. Now at 94. Pretty much 1086 per hour maybe. RE: Simultaneous Logout Measures - Warren Castille - 06-28-2017 1564 queue, tried it before bed. RE: Simultaneous Logout Measures - Unnamed Mercenary - 06-28-2017 If it continues not moving well, I'd imagine we'll see inscreased restarts to benefit the greater population. ...which is gonna suck if it's simply that primetime has too many active players. RE: Simultaneous Logout Measures - Fox - 06-28-2017 Just checked it myself since I got home. It's at 1.4. So seemingly dropped but eh. That can be just a fluke. RE: Simultaneous Logout Measures - Lydia Lightfoot - 06-28-2017 People will flat out quit if they restart too often, because it'll make it very inconvenient to do duties in a timely manner. Someone might only have a couple hours a day to play, and if a restart happens to be timed during their normal hours, that could be very disruptive. RE: Simultaneous Logout Measures - Unnamed Mercenary - 06-28-2017 I don't think two restarts would be awful. The one at 12 PDT today worked pretty well. But they'd likely need to do another at 5 or 6 PM PDT which would really suck. But hopefully, more people will be logging off instead of AFKing while sleeping or while at school/work/etc. I imagine that once FC transfers from one server to another is done, we'll see another large wave of users heading off. RE: Simultaneous Logout Measures - CallmeYahweh - 06-28-2017 (06-28-2017, 10:13 PM)Unnamed Mercenary Wrote: I don't think two restarts would be awful. The one at 12 PDT today worked pretty well. But they'd likely need to do another at 5 or 6 PM PDT which would really suck. Two restarts would definitely be reasonable if this is the route that they're going to be taking from here on. 1.4k queue when I got home. I'll keep an eye on it as I'm cooking. RE: Simultaneous Logout Measures - Kellach Woods - 06-29-2017 Give it a couple of days - Saying it's a success from one day when people only learned of the timing 1 hour before it happened is asking for trouble down the line. RE: Simultaneous Logout Measures - PhantasticPanda - 06-29-2017 (06-29-2017, 12:46 AM)Kellach Woods Wrote: Give it a couple of days - Saying it's a success from one day when people only learned of the timing 1 hour before it happened is asking for trouble down the line. I mean, what else is gonna happen when people know about the time now? Ask the boss for an hour break so you can drive home, enter queue. Go afk again then drive back to work? A lot of afkers are no doubt people who were already going to afk from morning/previous night to prime time to escape the queue. I'm one of the people that AFK as well but only because I'd go out for lunch or make dinner which takes just a bit over 30 minutes. I'm usually back doing content before the hour. |