Hydaelyn Role-Players
The Question Box - Printable Version

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RE: The Question Box - Asyria - 02-10-2013

Hey, I actually have a question this time!
The whole ARR thing made me think of pirates ("Arr!"), which in turn reminded me of them musketeers in Limsa and everyone thinking that this would be the next job/class/thing we'd get in some future patch or expansion.
Since I've been out of the loop for a long time, I gotta ask... Has there EVER been any word on that? Or on any new class/job/thing, for that matter.
I mean if Final Fantasy Tactics had 19 of em, surely we could afford a few more! ^^


RE: The Question Box - Gospel Gestalt - 02-10-2013

(02-10-2013, 10:43 AM)Asyria Wrote: Hey, I actually have a question this time!
The whole ARR thing made me think of pirates ("Arr!"), which in turn reminded me of them musketeers in Limsa and everyone thinking that this would be the next job/class/thing we'd get in some future patch or expansion.
Since I've been out of the loop for a long time, I gotta ask... Has there EVER been any word on that? Or on any new class/job/thing, for that matter.
I mean if Final Fantasy Tactics had 19 of em, surely we could afford a few more! ^^

Musketeer is still under speculation at the moment and is currently not playable within the game yet. The only new class/job that has been confirmed so far is Arcanist/Summoner along with some other unannounced class that we will see in the future.

Now to go off topic abit ""This pure speculation on my part"" but there is a good chance that Musketeer will be that unannounced class available at launch. Do I have any cold hard proof? No, not really... but given the puzzle pieces they've laid before us, I can take a strong guess at least. They have confirmed that in ARR your starting city will be based on your starting class so that you will start close to your classes respective guild. Example: Conjurer starts in Gridania because their guild The Stillglade Fane is there. Anyways, if you do a bit of research, you'll notice each city state has 2 battle guilds and 1 mage guild. It also is setup in a way that for "early levels" and I quote that strongly. One of the battle classes can act as a tank, the other a damage dealer and one as a mage.

Gridania: Lancer= Tank, Archer= Damage Dealer, Conjurer= Mage.
Ul'dah: Gladiator= Tank, Pugilist= Damage Dealer, Thaumaturge= Mage.
Limsa: Marauder= Tank, Musketeer???= Damage Dealer?, Arcanist= Mage.

Going by that list, all of the cities would have a proper balance of starting classes... That is if they add Musketeer to the roster... As it stands right now, Limsa is short one battle class and they already have a respective guild for the class that isn't there. So I may be just be talking nonsense (And I am to a large degree.) But I feel there is a very high chance that you'll see Musketeer at launch.


RE: The Question Box - Asyria - 02-10-2013

That would make a lot of sense and would make me happy, as musketeers are awesome and summoner is pretty much the missing magic type I've been wanting to see.
That makes me a happy Miqo'te.
Aside from Lancers being in Gridania... That forest maze? Not my favorite area...
Guess I'll start with another class and pick Lancer later. Tongue


RE: The Question Box - Gospel Gestalt - 02-10-2013

(02-10-2013, 08:35 PM)Asyria Wrote: That would make a lot of sense and would make me happy, as musketeers are awesome and summoner is pretty much the missing magic type I've been wanting to see.
That makes me a happy Miqo'te.
Aside from Lancers being in Gridania... That forest maze? Not my favorite area...
Guess I'll start with another class and pick Lancer later. Tongue

Ah, actually The Black Shroud isn't a maze anymore in ARR. It's actually quite open and easy to navigate now. Infact, here's a video to give you a glimpse of what I mean!

Show Content



RE: The Question Box - Moltove - 02-10-2013

every time I see those videos I think, "Oh, wow, look at all those spots I can RP at!" or "Eff it, I'mma hit my walk button and explore just walking everywhere!"

Anyways, as much as I'd like thief to be the upcoming class, it's 100% going to be Archanist and 98% likely the other class will be Musketeer. I actually did not realize the latter would be available at launch, but I hope so, as it'll certainly keep all of us busy.

Another thought that comes to mind is:
"I'm gonna RP so hard when ARR is live..."


RE: The Question Box - Folken - 02-10-2013

I sure do hope Musketeers make it in. I've been waiting for that since Alpha. Finally will have a solid main class for my character then. At least until they bring in Samurai.


RE: The Question Box - Asyria - 02-11-2013

Thief would be cool too, but don't Pugis get some kinda steal thingy already? Or am I mixing it up with another game?

Hurray for non-maze forest, though!


RE: The Question Box - Moltove - 02-11-2013

Nothing Thiefy about Pugs, other than...I guess the feel and some of the mentioning in the guild. I think it was pretty much meant to be a scout class in the traditional MMO sense, just...with hand to hand combat.


RE: The Question Box - Yssen - 02-12-2013

Not so much scouts. The Pugilist Guild in Ul'dah sees to the collection and satisfaction of debts. Like the boxer who comes to break your legs because you owe the loan shark. They also run the Platinum Mirage (a casino). Do not get me wrong, when a Pugilist shows up, most people pay up. They are not exactly loan shark enforcers. They are just prepared to do the same sorts of things when it becomes necessary. Like much in Ul'dah, there is some seedy underworldy and roguey flavor to them, but nothing really in mechanics that makes them a roguey class. Well there is Blindside, but that is really about it. Hope this was helpful. ^ ^


RE: The Question Box - Rhostel - 02-12-2013

Pugilists are about as Thiefy as Marauders, in other words. Their guild is known for activities that could be considered criminal, but are technically a legitimate establishment in their home city. They're light armoured and nimble, in contrast to Marauders, but are considered the far more legit of the two. They don't technically steal from those they're beating up and taking payment from, like those pirating Marauders.

However, Pugilists are almost certainly the prime candidate for a Gambler Job. Their guild is the number one gambling house in Ul'dah, which in turn is the most vice-enabling city of Eorzea. My guess is that a Gambler Job will be added with or after Gold Saucer, and the quests to unlock it will involve the Pugilists Guild's investment in or rivalry with GS.

Besides, a martial-artist character type with a gambling theme has precedent in Final Fantasy: Tifa's slots Limit Break mechanic. Who's from the same game as Gold Saucer. Okay, calling it now, Gambler Job quests will reference a master named Zangan. Wink


RE: The Question Box - Anzio - 02-14-2013

A couple of curiosities over finer details:

A.) How is slavery viewed in Hyadelyn? Are there places where it's acceptable, legal even? Does this ever happen in game?

B.) What are some popular gambling methods within the lore? Card games, dice, chess, ect.? Are there special names for these?

Thank you for your time.



RE: The Question Box - Aysun - 02-14-2013

Wow. First two questions you post and I'm kinda stumped on them! I'll give it a shot though.

I don't believe slavery is addressed in game or would be considered acceptable/normal. Eorzea seems to feel very rustic, but have modern ideals when it comes to some things. I may be wrong though, I just personally don't remember. It's certainly not like in XI where the Galka were basically enslaved by the Humes. Smile Hopefully someone else will chime in on this as well.

I do know that gambling takes place in Ul'dah, I think at the Platinum Mirage (Pugilist Guild). I'm not aware of any specifics though..

..Man I sucked at answering these. xD -note to self, dun answer when unsure-


RE: The Question Box - Merri - 02-14-2013

Platinum Mirage is Ul'dah's premier gambling establishment, yes. I'd assume they have generic card games, etc. Probably some that are unique to Eorzea as well, obviously, like the game's parley.

(I'd say that one knife game mentioned in a leve as well, but that seems like something more fitting of a tavern and not an organized casino)They also handle the bets placed on Coliseum fights and death bouts.

Pretty strict on security, too. It's actually mentioned that magic is nullified inside the platinum mirage, so people can't cheat. Cactuar


RE: The Question Box - Anzio - 02-15-2013

Ambiguity isn't always bad as it provides wiggle room. Anyhow, I had another wonder:

C.) Apparently "Sahgin's had the Reavers destroy a number of villages along the coast (burning them down)." Is it stated when this happened exactly or is the timing ambiguous? Are these towns named?



RE: The Question Box - Eva - 02-15-2013

I don't believe many details are given about the villages that the Sahagin Reavers destroyed. More information about this may be forthcoming in later versions of the beta or in the final release of the game - for now it looks like they're focusing on Gridania and the surrounding areas.

Regarding an earlier question, I believe there is some reference to chess, or chess pieces made during a quest somewhere. I can't recall the quest to reference it, but I have regretted not taking a screencap of it for awhile now. Perhaps someone else knows. I do know at least three or four RPers - including myself - have taken it upon themselves to RP chess, and use chess terminology in their RP and stories.