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Death, Killing & You - Printable Version

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RE: Death, Killing & You - ExAtomos - 03-23-2016

Now that I think about it, killing other things has a huge impact on all of my characters (even the not-so-nice ones). Would say that it's featured in all of their stories, really.

Game PvE is set aside of course.

Now that I'm on Balmung and actively RPing with other player characters, I don't think I want to know what effect a player character's death (if it were to happen) would have. T^T


RE: Death, Killing & You - Val - 03-23-2016

Val kills when necessary. He finds it to be a permanent solution to someone causing him or people he cares harm. I'd say, out of all of my characters, he's more open to the idea of death than others. He grew up in a harsh environment and was taught to kill to survive. It's just a part of who he is, and he doesn't seem to understand the stigma around doing so.

Vincent, on the other hand, kills to survive and because it's part of his job, but he doesn't necessarily appreciate it. Melfice will mourn the death of anyone he feels has some sort of true "talent,' but will see anyone else as expendable. Cyrus hates it the most and outright refuses. ..Or he used to, at least. Now he's beginning to believe it to be a necessity of defense.


RE: Death, Killing & You - Gen Quickpaw - 03-23-2016

Gen has a .. complicated relationship with death, outwards he's trying to be a just, good man, an example for his company members and upholding laws and such.

Behind the scenes, he's highly conflicted there's enemies out there threatening his co-workers, and even worse his family, and he has planned, and executed murders because he thought someone might be a threat in the future, rather than waited to make sure, also when his family has been threatened, he's killed even when his opponents have given up. Because no one touches his family.

He does not like what he does, and he'll berate anyone for doing the same things. Partly because he thinks he's the only one who should have to shoulder such a responsibility, but also because he's dumb enough to believe that he's wise enough to be judge jury and executioner, and be good at it.


RE: Death, Killing & You - Telluride - 03-23-2016

Much of Nathan's development as a character has bloomed from the Ixal attack that claimed almost his entire family and troupe in a single night, and left him with permanent notions about death.

Largely, he is a pacifist, and really doesn't want to hurt or kill anyone - he feels too keenly the results of dying. Now, he'll hunt game and animals for survival, which is part of his upbringing, but most sentient species he would avoid killing as much as his own survival, or that of those he values, allows.

Ixal, though, can taste genocide, as far as he cares, and seeing his reaction to these beastmen would refute any belief that the man is completely unwilling or incapable in dispensing death.

For Magma, her notions about murder and violence were completely amoral for most of her life, until the moment her brothers were slaughtered on the Bloodsands when they took on an opponent too high above their skill level. Since then, she has abhorred blood and pain, and has to be worked up into something of a fury even to remember the training in pugilism that her family gave her when she was growing up.


RE: Death, Killing & You - Jana - 03-23-2016

(03-23-2016, 10:00 AM)Askier Wrote: To my knowledge, he's only one of a handful of pc characters to commit genocide...

(03-23-2016, 12:53 PM)Telluride Wrote: Ixal, though, can taste genocide, as far as he cares...

We should start a club!


RE: Death, Killing & You - Maril - 03-23-2016

Nailah has the view that killing is a waste of life - And she avoids it when she can, whilst generally also trying to keep her company on the same note. In her eyes, living people are almost always more useful than dead ones A burglar, thief, heck even a murderer can be used in prison-programs where they get forced to do good things, and similar. However she also knows that in some cases it's too much of a utopia to actually carry out, and there are situations where she feels death is justified. Until just a few months ago, she had not killed by her own hands - Though her decisions have previously lead to someone being killed, more or less on her command. It's never something she takes lightly, all other options has to have at least been considered, and in all of the cases where she has killed it has been to ensure her own long-term survival - which is what drives her as a mostly chaotic-neutral character. The most recent one which was by her own hands have left a big impression on her, in some ways she is glad that she has proven that she -can- take a life - and in other ways, she's concerned over how little guilt she feels for these acts.


RE: Death, Killing & You - Virella - 03-23-2016

Virella doesn't see heretics, au ra and dragons as people, so it is NP for her to kill them. However as for the other races of men? She never killed those, don't think she ever will.

Avelyn is a proper Fist of Rhalgr. Not the pansy friendship is magic Monk, but the "I write my prayers in blood" type of deal (when she's not being a drunk hobo). And with the German quest saying you need to refill your chakras with aether... Well I say no more.


RE: Death, Killing & You - Coda - 03-23-2016

Wander's familiar with death. She grew up in Ul'dah and survived via petty theft, so she's seen plenty of friends and acquaintances get hurt or die in that line of work. However, in a way, I think living in the city sheltered her from actually having to do anything. Ul'dah, while dangerous, is relatively stable compared to fringe villages where one might have to hunt for their own food or fend off beast/men. Even if it came down to her vs another, I don't think she'd do it. If she were capable of killing, I think she'd have done it by now, considering she has a foot in the water already as a professional thief.


RE: Death, Killing & You - Yssen - 03-23-2016

(Yay for hitting enter to early. Stoopid puter.)


Hmmm. I do not think things are quite as simple as they have been put forth. Killing and murder are handled differently depending on what type of story is being told. An action movie type story stacks up bodies like cordwood. A romance focused story probably does not have as high a body count. It has very little to do with what is "dark" or "edgy," but everything to do with what the individual writer/rper finds appropriate. That said, like anything else it can be handled poorly. Mindless killing is sometimes just that, mindless. When handled or viewed well by players and their characters it really highlights something horrific about the the world. Namely that there are people capable of it. It also opens up that lovely moral quandries like the classic Batman/Joker debate of "how many death's is Bats responsible for not just killing the Joker." 

As for how it is viewed through the lens of my own character... Hrmm. Yssen's case might be a bit extreme. Being brief and vague about his back story, he is (for all intents and purposes) as child soldier. Trained to fight and kill from a very young age, and conditioned to not really have the act of killing affect him. Killing a person and killing a deer are not at all different to him in terms of scale of act. A deer has just as much right to live as a human does, and they usually die for similar reasons. Now that said, he did leave his super fun childhood behind, and he doesn't wander around just murdering people left and right. It is just another solution on the table, and other things might be more appropriate or better solutions. His hard and fast rule on it is pretty simple, a person has to put death on the table as on option. You don't kill a deer just to kill a deer. You kill a deer because you need the deer's meat or skin. Same thing with humans. Some action, intent, or something makes their death necessary to resolve the situation. In short, Yssen does not kill without purpose or reason (like a crazy person). He just doesn't feel bad about it afterwards (like a morally skewed person). 

It should be noted that Yssen is probably on the far side of the metric as far as most people go, though. The same could be said of say... a former Garlean soldier (they have to kill something every day as part of their training, often times people) or a 20 year veteran (they have seen and done some things). Anywho, thanks for posting up the topic. These things are cool to think on and dicuss. Yar. ^ ^


RE: Death, Killing & You - cuideag - 03-23-2016

Delial is, frankly, a murderer. She is a means to an end kind of gal and so she's painted much of the conflicts she's lived through (like, y'know, Ala Mhigo) in very black and white terms. It's probably a coping mechanism, really, a way to justify to herself that the things she's done are actually Good and Just. It has also become a compulsion: if she has to be monstrous to preserve the greater good, as thankless a task as that tends to be, then better her than someone else. For the most part, she believes it. Sometimes, others are kind enough to believe it, too, even if only for a little bit. It brings her no joy, though. She hasn't been in a good place in a very long time and some of the more recent deaths, both those she played some part in and those involving friends, have been wearing her down pretty badly.

But she has to keep at it. It's what she is supposed to be.


RE: Death, Killing & You - Roen - 03-23-2016

Roen always believed that killing someone was a vile act. That violence should always be the last resort. When she fell in love with a man who used these means for what he believed to be for the greater good, she condemned his methods and tried to turn him away from that path.

Only in the end, she ended up killing him.

It was the first time she took anyone's life, and the act shattered her core beliefs. Heartbroken and riddled with guilt, she ran away from everyone she knew. It has been almost a year since the incident, and she is still struggling with bouts of depression and doubt. Her coping mechanism has been to isolate herself and dive into mercenary work, killing beasts and monsters. Only, even monsters sometimes turn out not to be clear cut evil things.

I haven't mapped out exactly how she comes out in the end; I will let circumstances, stories, and interactions decide that somewhat. I have an idea, but how and if it comes about, who knows? But yes, my characters struggles with the consequences after killing one person, albeit a person she loved. While it may not all be obviously present right there on the surface, it has not been easy for her, and in my opinion, it shouldn't be.


RE: Death, Killing & You - Spikewerks - 03-23-2016

In Eorzea, adventurers are accustomed to monsters and foes, and with dispatching them, often lethally. We have warriors brandishing huge axes, thaumaturges slinging fire and lightning, and archers and machinists firing projectiles into all sorts of foes. Violence is a normal part of the adventurer's challenges.

However, Zigovali is not an adventurer.

Zigovali lived on Pearl Lane for many years, so violence was something he did see, though not every day, and rarely lethal. He himself has been non-violent, both by principle and by lack of means. But his recent and rapidly growing proficiency in arcanima has given him access to many new offensive spells, including his new favorite, Broil.

Yet until last night, he had only used Broil on practice dummies, or on sufficiently-protected opponents in tournaments. But last night, he finally used Broil on an enemy, and the resulting blast killed them. He did not realize what he had done in the heat of the moment, but once the dust had settled, it dawned on him, and sent him into shellshock.

Zigovali now has to deal with the crushing guilt of taking a life--something he is very unaccustomed to. He has only been skilled in wordplay and diplomacy until now; he is not at all the sort of man to be alright with killing someone personally, and he definitely lacks the mental fortitude to resist the guilt. Will he ever use magick offensively again, having taken a life? We'll have to see.


RE: Death, Killing & You - Sounsyy - 03-23-2016

I should start off by saying that Sounsyy is not a morally good character. She has killed for personal reasons before, and would likely do so again if she felt that was the best option. She is Ala Mhigan, raised by a warrior people who revel in bloodbaths. She was a child soldier of the Resistance and later a naval officer to a nation of pirates and brigands. That said, she does suffer from severe PTSD symptoms and her mental illness does often affect her judgement. But its still very up in the air whether she is more damaged by the horrors of war or the taking of lives.

The Garleans were very easy to cope. She demonizes them and strips them of all human qualities. In her mind they are as cold as the mechina they use to claim dominion of the territories. She does not stop to think if a Garlean had a family or had feelings or regrets or aspirations because the Garleans who butchered her people never once thought if her father had a family. In her mind, every Garlean deserves the fate of its subjugated peoples.

Garleans and certain beastmen aside, Sounsyy has also taken the lives of more-or-less innocents. In her mind, they fully deserved to die. Her cold anger guided her blade. But she does feel some remorse for her actions, even if she does not regret her past decisions. Sometimes these kills keep her up at night. Other times she reminds herself that she would not be where she is today had she not disposed of these people.

/shrug
Sounsyy is a repeat offender of "crime of passion." Probably doesn't help that her father was a raging pirate psychopath murderer. Idk, like father like daughter right?


RE: Death, Killing & You - Momoka - 03-23-2016

Lunelle is a chaotic evil character by alignment. She absolutely has killed people, and continues to do so for her own personal reasons. Shes motivated  by a zealous "never again"  motivation, my primary inspiration for her was Magneto from the xmen. People expect her to be all MUAHAHAHAHHA like the joker because of her alingment but shes far from it. But kill she does, and will continue to do, until her goals are either realized, or someone stops her.


RE: Death, Killing & You - LiadansWhisper - 03-23-2016

Liadan has directly killed twice. Both times, it wasn't one, or even two people. It was more than a dozen.

She has incredibly mixed feelings about both situations. In the first, she didn't truly understand what she was doing, but in the second she felt backed into a corner with no other way out. While she did not directly wield the blade, as it were, that ended those lives, she directed it in both instances.

She still hasn't sorted through the emotions surrounding the second instance.