
Depends on the situation.
If it's a conversation, like one conversation, I tend to ignore the day/night cycles.
If it's more along the lines of an active, moving plot, i'm more likely to go off of the in-game cycles.
Really it just depends on what i'm doing and whether RP sense works with the in-game time sense.
If it's a conversation, like one conversation, I tend to ignore the day/night cycles.
If it's more along the lines of an active, moving plot, i'm more likely to go off of the in-game cycles.
Really it just depends on what i'm doing and whether RP sense works with the in-game time sense.