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2.1 Progression Changes


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2.1 Progression Changes
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Magellanv
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RE: 2.1 Progression Changes |
#2
11-20-2013, 07:57 PM
(This post was last modified: 11-20-2013, 07:58 PM by Magellan.)
(11-20-2013, 07:21 PM)allgivenover Wrote: The Two Paths for Player Progression
One unique quality of MMORPGs is that, depending on how much time they have to play, a disparity between players can easily emerge. For example, let's say player A plays two hours per day, and player B plays five hours per day. After a week, there's a difference of 21 hours, after five weeks a difference of 105 hours, and after ten weeks a difference of 210 hours. MMORPGs are designed to be played over a long period of time, and as such, this gap between players will only increase as time goes on. This inevitably leads to several problems:

It becomes difficult for new players to join.
Casual players are likely to lose motivation to play.
The community is likely to become fragmented.

This. As a casual gamer, it's really exciting to see SE actually pay attention to us and create new ways to work towards our gear =P
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Messages In This Thread
2.1 Progression Changes - by allgivenover - 11-20-2013, 07:21 PM
RE: 2.1 Progression Changes - by Magellan - 11-20-2013, 07:57 PM
RE: 2.1 Progression Changes - by Erik Mynhier - 11-20-2013, 08:56 PM
RE: 2.1 Progression Changes - by Edgar - 11-20-2013, 10:18 PM
RE: 2.1 Progression Changes - by Aysun - 11-20-2013, 10:35 PM
RE: 2.1 Progression Changes - by Clover - 11-21-2013, 09:22 AM
RE: 2.1 Progression Changes - by Ares D'Argent - 11-21-2013, 09:51 AM
RE: 2.1 Progression Changes - by Olofantur - 11-21-2013, 12:09 PM
RE: 2.1 Progression Changes - by Edgar - 11-21-2013, 04:25 PM
RE: 2.1 Progression Changes - by K'nahli - 11-22-2013, 08:02 AM

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