
Amnesia as a plot point works, but I wouldn't particularly call it interesting. 90% of the time
it's a paper-thin character device that basically says "the plot/character advances whenever the writer wants it to advance" and is subject to intensely arbitrary conditions. At best, it's a minor footnote justifying some of a character's eccentricities and at worst, it's a character's sole defining feature.
Amnesia is going to be something glossed over. You can argue that treating it so inconsequentially is a bit meta game-y and you wouldn't be wrong, but I can't feel invested in an amnesic character or the dilemma of a character's amnesia because more often than not it's just a railroad, so there's no point in trying to go off the tracks.
it's a paper-thin character device that basically says "the plot/character advances whenever the writer wants it to advance" and is subject to intensely arbitrary conditions. At best, it's a minor footnote justifying some of a character's eccentricities and at worst, it's a character's sole defining feature.
Amnesia is going to be something glossed over. You can argue that treating it so inconsequentially is a bit meta game-y and you wouldn't be wrong, but I can't feel invested in an amnesic character or the dilemma of a character's amnesia because more often than not it's just a railroad, so there's no point in trying to go off the tracks.