
From a writing perspective: the sooner you get the details about her past life and amnesia worked out, the better. You don't need to finalize every small detail, but having a few important facts set in stone--her age, where she was, etc.--makes coming up with everything else on the fly much easier. Set a few concrete facts about your character to use as a jumping-off point.
Beyond that, it looks good for the most part, save for a few details.
For future reference, the forests of Gridania are referred to as the Black Shroud (EDIT: Or the Twelveswood. Thanks Jana!)
To start with, there are technically two groups of "dragoons". The generic term "dragoon" refers to Ishgardian knights or nobles who are proven to have personally slain at least one dragon. These people are not members of the Order of the Knights Dragoon and do not wear Drachen mail or wield Gae Bolgs.
The more specific term refers to members of the Order of the Knights Dragoon, who are representative of in-game Dragoons that wear purple mail, wield Gae Bolgs, and inexplicably jump fifty feet into the air. So it'd be worth differentiating which group your character belongs to.
As far as lore-abiding goes, this is sort of thin-ice and requires some heavy justification. To start with, members of the Order of the Knights Dragoon are drawn from the ranks of the Temple Knights, who themselves are drawn from Ishgardian citizens.
Non-Elezen and non-Hyur dragoons are exceedingly rare. Non-Ishgardian dragoons are unheard of, with the dragoon being a tradition that is exclusive to Ishgard. Going down this route, you will likely be questioned about it ICly and OOCly from the lore-abiding crowd, which is why the profession requires a well thought-out justification.
One of the most common questions given to people who roleplay Jobs as opposed to classes is: what does being the Job do for your character, writing and narrative-wise? For example, why does your character have to be a White Mage instead of a powerful conjurer? Why does your character have to be a Summoner rather than a potent arcanist? Why does your character have to be a Dark Knight rather than someone who's really good at swinging big swords?
And in your case, why does your character need to be an Ishgardian dragoon rather than a simple lancer (who may or may not have slain a dragon without any of the fancy Jump abilities)? Is she particularly inspired? Is she actually Ishgardian? Does she have a reason to make becoming an Ishgardian dragoon a goal?
Besides that, the back story looks totally workable and fine.
Beyond that, it looks good for the most part, save for a few details.
(09-30-2016, 01:00 PM)Caleria Amih Wrote: ...allowed her to spend time wandering the Blackwood...
For future reference, the forests of Gridania are referred to as the Black Shroud (EDIT: Or the Twelveswood. Thanks Jana!)
(09-30-2016, 01:00 PM)Caleria Amih Wrote: Recently, she was taken in for dragoon training- perhaps one of many outlanders, but she has worked hard at both training and being accepted by the others as one of them.
To start with, there are technically two groups of "dragoons". The generic term "dragoon" refers to Ishgardian knights or nobles who are proven to have personally slain at least one dragon. These people are not members of the Order of the Knights Dragoon and do not wear Drachen mail or wield Gae Bolgs.
The more specific term refers to members of the Order of the Knights Dragoon, who are representative of in-game Dragoons that wear purple mail, wield Gae Bolgs, and inexplicably jump fifty feet into the air. So it'd be worth differentiating which group your character belongs to.
As far as lore-abiding goes, this is sort of thin-ice and requires some heavy justification. To start with, members of the Order of the Knights Dragoon are drawn from the ranks of the Temple Knights, who themselves are drawn from Ishgardian citizens.
Non-Elezen and non-Hyur dragoons are exceedingly rare. Non-Ishgardian dragoons are unheard of, with the dragoon being a tradition that is exclusive to Ishgard. Going down this route, you will likely be questioned about it ICly and OOCly from the lore-abiding crowd, which is why the profession requires a well thought-out justification.
One of the most common questions given to people who roleplay Jobs as opposed to classes is: what does being the Job do for your character, writing and narrative-wise? For example, why does your character have to be a White Mage instead of a powerful conjurer? Why does your character have to be a Summoner rather than a potent arcanist? Why does your character have to be a Dark Knight rather than someone who's really good at swinging big swords?
And in your case, why does your character need to be an Ishgardian dragoon rather than a simple lancer (who may or may not have slain a dragon without any of the fancy Jump abilities)? Is she particularly inspired? Is she actually Ishgardian? Does she have a reason to make becoming an Ishgardian dragoon a goal?
Besides that, the back story looks totally workable and fine.