
Gonna see if I can tackle these one by one.
You might like this link for naming help!
http://ffxiv-roleplayers.com/showthread.php?tid=12124
For Mongols, don't stress out over that. The Au Ra lore seems to do a good enough job of explaining it in a Xaela interpretation. Nomadic fighters, effectively. Travel around, fight, kill, incorporate, plunder, move on. Staying in a single area and "settling down" could be seen as a sign of weakness or attachment.
If you accept 1.0 lore, the Gladiators are very much what their name implies. There is this fighting tournament in Ul'dah called the Bloodsands. ((Insert some awesome Sounsyy lore post here))
Marauders are basically pirates/executioners.
While the game has you progress to becoming a Free Paladin, that's not something all Gladiators would aspire to be. All Sultanswon are Paladins, but not all Paladins are Sultwansworn.
I'd say, make a story and then figure out what IC class/job might fit best. Sometimes they simply won't! (and the NPCs totally cheat that).
Quote:So... What little we know of the Xaela is that they are made up of 51 nomadic, warring tribes (with a few exceptions). Apparently, just as the Raen's names are based on Japanese names (which suits their more tranquil culture), the Xaela's names are based on Mongolian names. Thing is, I don't know a single thing *about* Mongolians (Mongols?), of their culture.
You might like this link for naming help!
http://ffxiv-roleplayers.com/showthread.php?tid=12124
For Mongols, don't stress out over that. The Au Ra lore seems to do a good enough job of explaining it in a Xaela interpretation. Nomadic fighters, effectively. Travel around, fight, kill, incorporate, plunder, move on. Staying in a single area and "settling down" could be seen as a sign of weakness or attachment.
Quote:For one, the two Classes I'd be choosing between are Gladiator and Marauder. Even though the choice doesn't *technically* matter, I feel like it plays a part in setting-up their whole narrative. On the one hand, real-world Gladiators were pretty brutal dudes, but in Eorzea, I don't know as much about them. What I *do* know is that they eventually become Paladins, which are the traditional "Holy Knight" style of character for Final Fantasy games. Plus, aren't Paladins part of the Sultansword? Assuming you started in Ul'dah, and became a Paladin, it actually makes more sense as to why you are forced to flee to Ishgard. My main, for example, belongs to the Twin Adders (who I chose simply because I was a Monk, and have a skill called "Twin Snakes"; literally wasn't paying attention to the story back then), and after "that stuff" that happens in 2.55, I couldn't help but think "WoW, Ken-E; you're just gonna *leave me*?!?"
On the other hand, Limsa Lominsa seems like a more "rugged" kind of city, even if the landscape isn't so much. I'll admit, I really don't get a Nautical-vibe from the Xaela, and Limsa, the Maelstrom, and Marauder all give off a decidedly "Pirate-y" vibe. Not just "outlaw", but seafaring pirates *specifically*. At the same time, though, Ul'dah seems driven more by greed than might, whereas Limsa seems much more welcoming of new faces.
Getting back to "narrative", though... Both Cities and Grand Companies seem to offer radically different "takes" on the story. If you start in Ul'dah, you meet Thancred first. If you join the Immortal Flames (not gonna lie; I definitely love the *name* of the Immortal Flames), you're part of an organization which obviously becomes *very* important in the 2.X Main Scenario quests. The whole story, then, becomes a recurring tale of betrayal, and the transition from Paladin (who, to my understanding, is an extension of the Sultansword, thus left without purpose) to Dark Knight becomes surprisingly believable.
If you accept 1.0 lore, the Gladiators are very much what their name implies. There is this fighting tournament in Ul'dah called the Bloodsands. ((Insert some awesome Sounsyy lore post here))
Marauders are basically pirates/executioners.
While the game has you progress to becoming a Free Paladin, that's not something all Gladiators would aspire to be. All Sultanswon are Paladins, but not all Paladins are Sultwansworn.
I'd say, make a story and then figure out what IC class/job might fit best. Sometimes they simply won't! (and the NPCs totally cheat that).