
Nako's magic tends to be low-middling power. For instance, he can summon a carbuncle, make fireballs, push people back with wind etc, rather than doing shit like flare, or super-awesome magic effects.
As for balance, I gave him a pool of magic, which is currently sitting around the 75-100 mark. whenever I come up with an effect for him to do, I assign it a level, 1-3 1 being a cantrip or basic spell, 3 being the more intermediate stuff. Whenever he casts a spell, I check the level of it, and subtract that from his current pool. Once he dips below a certain threshold, it makes it harder for him to cast spells. example:
Nako has a current pool of 75.
He casts spells until he drains his power down to around 50.
From this point on, level 3 spells cost double to cast.
keeps going till around 25
From this point on, level 2 spells cost double and level 3 spells cost triple.
When he gets to 0 power, he is tapped out, and unless he has a manner of replenishing his magic to hand, he cannot cast any more for a given period of time.
sometimes, depending on what is happening, certain locks are lifted and he can occasionaly cast higher level spells, but of course, they drain him of his aether quicker.
The pool of magic reflects both his mental concentration as well as his actual level of aether, meaning that he also cannot cast conjury once he is drained. He is too mentally exhausted to do so.
As for balance, I gave him a pool of magic, which is currently sitting around the 75-100 mark. whenever I come up with an effect for him to do, I assign it a level, 1-3 1 being a cantrip or basic spell, 3 being the more intermediate stuff. Whenever he casts a spell, I check the level of it, and subtract that from his current pool. Once he dips below a certain threshold, it makes it harder for him to cast spells. example:
Nako has a current pool of 75.
He casts spells until he drains his power down to around 50.
From this point on, level 3 spells cost double to cast.
keeps going till around 25
From this point on, level 2 spells cost double and level 3 spells cost triple.
When he gets to 0 power, he is tapped out, and unless he has a manner of replenishing his magic to hand, he cannot cast any more for a given period of time.
sometimes, depending on what is happening, certain locks are lifted and he can occasionaly cast higher level spells, but of course, they drain him of his aether quicker.
The pool of magic reflects both his mental concentration as well as his actual level of aether, meaning that he also cannot cast conjury once he is drained. He is too mentally exhausted to do so.
Aduu Avagnar, The Wanderer: Wiki