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Story and Roleplay Design


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Story and Roleplay Design
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Lekka Meyrenv
Lekka Meyren
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RE: Story and Roleplay Design |
#7
03-25-2015, 10:52 AM
I tend to have an idea of who my character is; where my character is in life; and where I want her to end up. I don't think I really "GM" it so much, but I definitely direct it through how I tell the story.

Recently I ran a little Arc that was supposed to set her up a little, affirm her reasons for staying with the company she is at and introduce some of the conflict in her life. 
 And because I love it if people pick up on a hook and add to the story; this ended up including medical roleplay, interpersonal drama and just so much character development.


I suppose this mostly works if you have characters surrounding you whose players love to jump at ideas and take it their own way; and there's a certain level of trust required. But it was so much fun!
Suddenly Lekka has relationships to a lot of characters in ways I could have never predicted; some she feels indebted to, others she dislikes. And all of that happened rather organically because people found hooks in my story that fit their characters.
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Messages In This Thread
Story and Roleplay Design - by Warren Castille - 03-25-2015, 09:19 AM
RE: Story and Roleplay Design - by SessionZero - 03-25-2015, 09:29 AM
RE: Story and Roleplay Design - by Maril - 03-25-2015, 09:57 AM
RE: Story and Roleplay Design - by Gegenji - 03-25-2015, 10:09 AM
RE: Story and Roleplay Design - by cuideag - 03-25-2015, 10:18 AM
RE: Story and Roleplay Design - by Zhavi - 03-25-2015, 10:37 AM
RE: Story and Roleplay Design - by Lekka Meyren - 03-25-2015, 10:52 AM
RE: Story and Roleplay Design - by ArmachiA - 03-25-2015, 11:53 AM
RE: Story and Roleplay Design - by C'kayah Polaali - 03-25-2015, 01:34 PM

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