
(03-21-2015, 04:46 PM)Meena Wrote: I will point out my observed experiences with roleplaying a Villain.
The issues stemming from the villain side in FFXIV is that everyone I and my friends have roleplayed with - being it in kidnapping, torture etc has never accepted to letting anything bad happen to their character.
it is -very- difficult to be a villain when people are not willing to deal with the consequences of being a target but expect you to be subjected to their point of view. Hence why the whole 'rape, torture' thing exists, you might see that more often than not due to the constraints on most players.
For example when A few friends of mine were interrogating a law enforcement character they refused to let maiming, damage - psychologicla or physical mark their character in a permanent way.
The street goes both ways, and for villains? because we are the bad guy - people want us to lose no matter what.
This right here. This makes it extremely difficult to play Villains in an MMO. It's exceedingly rare to find a group that will allow traumatic experiences or physical damage be dealt to them by a villain-like player.Â
I do think there is a limit that needs to be drawn on what can and cannot be done to a players character and what those people are comfortable with happening to their characters. An agreement and understanding of potential consequences should be listed before a dark or villain associated character becomes involved in a plot and it should definitely be discussed among the group as a whole before a specific plot is underway.
Communication with other players is a big key in playing a single Villain among a group of Heroes. Villain's need to say what can and cannot be done to their characters and vice-verse for those playing the Hero(es) before any serious plot delving begins. This can be done without divulging too much into weakness' and strengths and past history, giving room to develop both sides in an in character progression.
There needs to be equal progression on both sides with renewed ongoing conflict whether on a personal or combative level for both to succeed. No side can be deemed the victor in any given confrontation in order to have a successful ongoing plot until it does get to the point where the person playing the Villain deems it necessary for the end to come.