
I agree that there are benefits to both structured guilds, as well as more freeform guilds! While my players can change a lot along the course of our "main plot", they probably won't change the plot into something entirely different.
For example: The players won't be able to voluntarily remove their marks, even if they conduct the most elaborate ritual or sacrifice all of the furbles in their attempt. Allowing the willy-nilly mark removal (or giving said mark to others, as though it were the world's worst birthday present) would unfortunately hamstring the core concept: that people are stuck with this supernatural destiny. They're stuck with these other people, regardless of walks of life or personal creeds. Although, through player interaction and really selling me on the dramatic element, I've altered this to include permanent character death as being the One means where a mark can be "voluntarily" transferred to another. Because that's a really dynamic and cool idea when used toward a narrative.
We have OoC policies about switching characters or leaving the LS (hence the mark 'disappearing'), but it's just one of those doors that, if ICly opened just a crack, would be blown wide open in the next minute.
I try not to advertise us as a "Looking For RP" guild. Even though we're fine with LS-only, we have our own plot and RP subculture. We also don't RP every single day - although members frequently set up RP with one another to execute certain scenes and conversations. If someone is just looking for Pick-Up RP, I encourage them to join the Open RP LS, or try on some tavern RP at the Quicksand (which is a great place for tavern RP!)
It's just different flavors of ice cream. Some people like rocky road, and others like butter pecan. If everyone were the same, it would actually be boring and sad, haha.
For example: The players won't be able to voluntarily remove their marks, even if they conduct the most elaborate ritual or sacrifice all of the furbles in their attempt. Allowing the willy-nilly mark removal (or giving said mark to others, as though it were the world's worst birthday present) would unfortunately hamstring the core concept: that people are stuck with this supernatural destiny. They're stuck with these other people, regardless of walks of life or personal creeds. Although, through player interaction and really selling me on the dramatic element, I've altered this to include permanent character death as being the One means where a mark can be "voluntarily" transferred to another. Because that's a really dynamic and cool idea when used toward a narrative.
We have OoC policies about switching characters or leaving the LS (hence the mark 'disappearing'), but it's just one of those doors that, if ICly opened just a crack, would be blown wide open in the next minute.
I try not to advertise us as a "Looking For RP" guild. Even though we're fine with LS-only, we have our own plot and RP subculture. We also don't RP every single day - although members frequently set up RP with one another to execute certain scenes and conversations. If someone is just looking for Pick-Up RP, I encourage them to join the Open RP LS, or try on some tavern RP at the Quicksand (which is a great place for tavern RP!)
It's just different flavors of ice cream. Some people like rocky road, and others like butter pecan. If everyone were the same, it would actually be boring and sad, haha.