Getting into Balmung - Not Happening Indefinitely. - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Final Fantasy 14 (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=41) +--- Forum: FFXIV Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=12) +--- Thread: Getting into Balmung - Not Happening Indefinitely. (/showthread.php?tid=12737) |
RE: Getting into Balmung - A Discussion - Kellach Woods - 09-11-2015 Isn't it usually a human + group of bots for actually leveling them? RE: Getting into Balmung - A Discussion - Mia Moui - 09-12-2015 (08-16-2015, 02:39 AM)Jana Wrote: Everyone's reported that paid character transfers to Balmung work just fine, regardless of the status of new character creation. Go for it. I jumped from Sargatanas to Balmung yesterday and it took $18 and about 30 seconds. RE: Getting into Balmung - A Discussion - Miwa - 09-23-2015 I can say before Heavensward it was a lot easier to get into Balmung. Now it's literally impossible. So I have a character on Zalera I'm going to xfer over after the 3 days are up. RE: Getting into Balmung - A Discussion - Madda - 09-23-2015 (09-23-2015, 01:33 AM)Miwa Wrote: I can say before Heavensward it was a lot easier to get into Balmung. Now it's literally impossible. So I have a character on Zalera I'm going to xfer over after the 3 days are up.It was pretty impossible before anyway. HW just adds another layer of bullshit just to make a character. Before, Madda stayed up 3 nights in a row just to make 1 character, and 2 nights ended in only being open for character creation for a few minutes. What Madda wants to know is why we have to do this? There is no other MMO that does what XIV does with the character creation. RE: Getting into Balmung - A Discussion - Unnamed Mercenary - 09-23-2015 (09-23-2015, 11:30 AM)Madda Wrote:(09-23-2015, 01:33 AM)Miwa Wrote: I can say before Heavensward it was a lot easier to get into Balmung. Now it's literally impossible. So I have a character on Zalera I'm going to xfer over after the 3 days are up.It was pretty impossible before anyway. HW just adds another layer of bullshit just to make a character. It's to prevent something like the maps crashing (which happens on FFXIV when it gets overloaded). Or in the event a map/zone doesn't go down, massive rubber-banding/lag spikes because the server can't process all the data to keep up with the number of people there. While one person doesn't really add all that much load, imagine 10. Or 100. Or 500. I'd have to try to illustrate it in code, which means it probably won't get far. But the gist is that each character's actions might have to be sent to every other person on the server who's applicable. (Think, being able to see someone move, or craft, or use a skill, or to play triple triad, etc. Your client doesn't just magically know. It's gotta receive one or more packets from the server telling it all of that. And when you have to get a lot of -other- people's information, it can get bogged down sending that to everyone) Code: Basic Server Packet Processor(){ RE: Getting into Balmung - A Discussion - Kage - 09-30-2015 !!!!!!NOTE: World Transfers are on hold from Oct. 5, 2015 1:00 a.m. to Oct. 20, 2015 3:00 a.m. (PDT)!!!!!!!!! RE: Getting into Balmung - A Discussion - Vyce - 09-30-2015 Hooray! Almost an entire month of diminishing gil spammers. RE: Getting into Balmung - A Discussion - SicketySix - 09-30-2015 (09-30-2015, 08:17 AM)Vyce Wrote: Hooray! Almost an entire month of diminishing gil spammers. I know, thank God RE: Getting into Balmung - A Discussion - Kellach Woods - 10-02-2015 (09-23-2015, 11:43 AM)Unnamed Mercenary Wrote: It's to prevent something like the maps crashing (which happens on FFXIV when it gets overloaded). While technical, this doesn't answer the question which was why. It explains why it has to be this way, not why they made it this way in the first place. Historically, I can't think of any MMO that's had such a long standing lock on any given server in terms of character creation. Now, I could see it in the case of accounts that don't already have a character on the server because that would add +1 to the potential number of characters on the server, but people who already do? I can't exactly log on as Kell and Sati at the same time, y'know. RE: Getting into Balmung - A Discussion - Unnamed Mercenary - 10-02-2015 (10-02-2015, 12:38 AM)Kellach Woods Wrote:(09-23-2015, 11:43 AM)Unnamed Mercenary Wrote: It's to prevent something like the maps crashing (which happens on FFXIV when it gets overloaded). Put simply, poor design. Or maybe it's a blatant "we're not just a WoW clone with FF elements put on top." But hey, the MMO is doing pretty well. I don't agree with all of SE's decisions, but I still throw my money at them for subscription and extra retainers. RE: Getting into Balmung - A Discussion - Kellach Woods - 10-02-2015 (10-02-2015, 02:19 AM)Unnamed Mercenary Wrote: Put simply, poor design. Or maybe it's a blatant "we're not just a WoW clone with FF elements put on top." But hey, the MMO is doing pretty well. I don't agree with all of SE's decisions, but I still throw my money at them for subscription and extra retainers. Like, it feels it's a relic from 2010 (was it 2010 when XIV first came out? I'm not sure) that, even back then, was outdated. I still pay 'em don't get me wrong (though I'm kind of burned out and I entirely blame HW for that) but it feels weird that this is happening today, y'know? RE: Getting into Balmung - A Discussion - Unnamed Mercenary - 10-02-2015 (10-02-2015, 02:24 AM)Kellach Woods Wrote:(10-02-2015, 02:19 AM)Unnamed Mercenary Wrote: Put simply, poor design. Or maybe it's a blatant "we're not just a WoW clone with FF elements put on top." But hey, the MMO is doing pretty well. I don't agree with all of SE's decisions, but I still throw my money at them for subscription and extra retainers. ...I think it was 2010. I only played 1.0 for about 5 months before the plug was pulled in 2012. ...-just- long enough to piss off my roommate by getting the gobbue with botany (because he kept arguing saying it had to be a DoM or DoW class). There's a lot of weird stuff that carried over from 1.0 and just kinda... "old" ideas, but I like it anyways. First time I've played an MMO more than a year (RIP RO, Aion, misc failed other KMMOs). RE: Getting into Balmung - A Discussion - Kage - 10-02-2015 Today marks the deadline where you were supposed to make an alt to be transferred before transfers are halted. Any character you make now cannot be transferred until after October 20 at least. October 5th 1am PST will be when transferral is pulled down until October 20 3am PST. RE: Getting into Balmung - A Discussion - Kellach Woods - 10-03-2015 I wasn't planning on paying 'em 18 bucks to congratulate them on running the games on toasters anyway ![]() RE: Getting into Balmung - A Discussion - Kage - 10-03-2015 (10-03-2015, 12:19 AM)Kellach Woods Wrote: I wasn't planning on paying 'em 18 bucks to congratulate them on running the games on toasters anywayThat's cool, then this notice wasn't for you anyway. So why post? |