(07-19-2015, 06:59 PM)Leggerless Wrote: To describe my experiences with RNG and fishing in a nutshell:
"Oh boy, I can't wait to get my HQ catkiller today!" (This is for the 60 class quest)
*Throws first cast of the day in the water*
"Sweet I got somethin--"
*The fish broke your bladed steel jig*
"Damn. 40k gil. Just gone like that."
This is gonna devolve into a rant, but I ain't ashamed. It's the Vent thread. That's what it's for.
If gathering wasn't already a pain...
New Red Scrip stuff hit this morning. I go to check it out.
First thing I notice is that Adamantite is listed as a collectible for Red Scrips, and if you haven't unlocked a folklore node, it's the ONLY one you can get. I won't even get into the gut-ache that I had when I realized how much of a face-slapping grind these red scrips things are going to be, with how few you get for your effort and how many you need to be able to turn them in...
But this really got on my nerves. Miners really only have a few profitable ores in the Heavensward content (the market has bottomed out HARD for a lot of stuff), and Adamantite was just about the most stable one; I've tried putting up some of the folklore node items up for sale over the past week, and the market for those has hit the ground hard, too. I told myself, well, I can still get Adamantite, and that ain't bad. But making THIS ore a collectible? So, now, miners have to choose between harvesting this useful ore, or risking the entire harvest on collectability. Plus, the slight jacking up of the collectibility margin from 450 to 470 doesn't sound like much, but it really is more than it sounds, and a couple of bad rolls (unless your perception is sky-freaking high - mine is currently 637 without foods) means that your adamantite harvest is wasted. You got nothing - no useable ore, no useable collectible. You got literal trash. Cuprite was like this for blue scrips, but that was the point - Cuprite WASN'T really a marketable ore in and of itself.
I sense those of you who are Crafters rolling your eyes and saying, "Welcome to Our World." That's actually the point that I'll be getting at.
This may, in the short term, increase the price of Adamantite, but who's going to benefit from this, really? Blacksmiths who are buying the ore won't - they may have to pay more for it. Miners really aren't, because it's going to be the same game of cat and mouse markets - I can either make a few gil off the ore, or HOPE I can score a collectible... and one collectible piece of Adamantite ore gives 8 Red Scrips. You need 50 of these scrips to get ONE token, and 26 tokens PLUS one more high-value collectible to exchange for ONE piece of the high-tier craft gear.
So, what's the problem?
The previous collectible ores didn't really have market value - they were meant to be collectibles.
Even you crafters, again, who are saying, "Welcome to our world of pain and randomness and blown gil", consider this for a moment. Many of you depend on your gathering skills to make money to spend on your craft skill leveling, so this affects you, too.
What we have here now is TWICE as much chance for FFXIV's already evil RNG to screw people over:
1) Hit node, swap to collectible node.
2) Hope to get a good RNG luck if you use any skill besides Methodical Appraisal.
3) Hope you can still harvest the collectible (95% chance? You folks know what THAT means with the RNG...)
And if you fail, nothing.
Crafters, sound familiar? It should. It means that, if this continues as a trend, that if more useful, in-demand materials become collectibles, gatherers have to play the same game you do, instead of being the thing-to-do that you used to do to make gil for crafting. I don't know how this will affect BTN yet, but I can guess it will be similar.
I mean, I come to this game expecting grind, but damn, there's a reason I'm not a crafter. So, now, as a Miner, I, too, have to sacrifice hundreds of thousands, potentially millions, of gil, to advance in it, in lost profitable ores. With the old system, if you were harvesting a node needed to get trade-ins for gear, you knew you couldn't really sell what you were gathering, anyway, so no big deal. That Umbral Rock node? I can't sell the ore, so I only hit it when I wanted to advance towards a better main hand item.
I get that this Red Scrip system is DESIGNED to keep us grinding for at least a YEAR to get the better gear, but, damn.
TL;DR: Dear Gatherers - Yoshi P. is tired of you having it easy and wants you to put up with the same RNG crap and gil-sinking that your Crafter brethren have tolerated since 1.0. Please look forward to it.
"But in the laugh there was another voice. A clearer laugh, an ironic laugh. A laugh which laughs because it chooses not to weep."