I believe I've isolated the issue and corrected it; we're not getting tons of segmentation faults now. Without going into all the brutal details, it turns out the reputation system, of all things, does some weird stuff with shared memory that I had to tweak some settings to handle now that people's reputation numbers are getting into triple digits.
I'm going to do a bit more tweaking on our FastCGI pools to undo the things I did for debugging, and I'll of course continue to monitor the situation. For now, though, I think we're back to normal.
I'm going to do a bit more tweaking on our FastCGI pools to undo the things I did for debugging, and I'll of course continue to monitor the situation. For now, though, I think we're back to normal.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))