Trial:Â Traitor's Bane, 4 (Normal) 8 (HM/Ex) Player Trial
Castrum Occidens, La Noscea
Quest:Â Detecting a Defective Defector
"Having been outed as a former member of the VIIth Legion and refusing to answer summons for questioning, Corelyn Rosefire, formerly known to the Empire as Corelyn nan Bellor, has fled to the abandoned Castrum Occidens in an attempt to escape persecution. She must be tracked down and captured, but if she resists, necessary force has been authorized. But is this really right...?"
Combat Theme:
Phase 1: "Steel Reason"
Phase 2: "Bite of the Black Wolf" (Starts at Leveller)
Quotes:
"Bloody brutes! 'Fight first, talk later!' Is that it?"Â - At start of fight
"Stay back!"Â - on using Magitek Shield Pulse
"Ugh... You won't find me such an easy target!"Â - before calling out first set of Magitek Bits
"Why... won't you stop?!"Â - At 55% health, Phase II
"You've forced my hand; this ends now!"Â - On teleporting for Leveller
"Impossible! H-how did...?" - all players survive Leveller
"Damn your ignorance!"Â - on using Survivor's Guilt
"I want nothing more than does Cid Garlond! Why do you revile me so?!"Â - 10% health
"I... I never wanted... this..."Â - Upon defeat
Attacks:
Phase 1 (Corelyn: Engineer)
Corelyn engages the party, shielded by a magitek barrier and wielding a gundagger. She will fire shots at random party members, and will toss ceruleum grenades, as well as summon magitek bits to impede players.
Invulerable - Corelyn is rendered invulnerable by her magitek shield.
Auto-Attack - Swings her gundagger at the highest enmity target
Rosefire - [Instant, used every 8 seconds] Fires a pink-hued round at a random ranged target. Deals moderate damage and leaves a dispellable "burns" debuff.
Ceruleum Grenade - [4 second cast, targeted AoE, 20-second CD] Tosses a ceruleum grenade at a targeted party member, causing an explosion with a 10-yalm radius. Does heavy damage and leaves a 30-second heavy debuff. Targeted area will burn for 15 seconds afterward.
Magitek Bits - Calls out Magitek bits that fire beams across the field. Beams deal heavy damage and inflict vulerability for 1 minute. 4 are called per cast. Cast with every 15% health lost until 55% (total 3 times, 12 Bits).
Magitek Shield Pulse - [3-second cast, interruptible, 10-second CD] Causes a burst of energy that will stun all players within 5 yalms. If this is interrupted, it will disable her Invulnerability buff. If it is used successfully, the buff will reappear.
Ultimate:
Leveller
At 40% health, Corelyn overcharges her shield and uses a teleporting device. Alarums are set off, and two sabotaged magitek armours appear. Sabotaged armours will cast photon stream on a 15-yalm line toward the highest enmity target for each. If kept close to one another for more than 10 seconds, they will self-destruct and deal lethal damage to all players. If not killed within 30 seconds, Leveller will trigger the self-destruct.
After 30 seconds following the appearance of the magitek armours, Corelyn activates a massive bomb, targeting the centre of the arena, with a damage radius pulsing outward and growing weaker with increased range. The defeated magitek armours will still explode, but their explosion will be limited to a 10-yalm radius.
Phase 2 (Corelyn: Soldier)
Corelyn reappears, having donned modified Garlean armour and wielding a gunblade. She no longer possesses her magitek shield, but deals increased damage and has higher resistances. She no longer calls Magitek Bits, tosses Ceruleum grenades, or uses Magitek Shield Pulse. However, Rosefire is now Empowered Rosefire.
Auto-Attack - Swings her gunblade at the highest enmity target
Empowered Rosefire - [Instant, used every 8 seconds] Fires a pink-hued round at a random ranged target. Deals slightly more damage, knocks back 10 yalms, and leaves a much more potent, but still dispellable "burns" debuff.
Survivor's Guilt - [4 second cast, 15-second CD] After a short charge period, Corelyn unleashes a storm of charged slashes in a 10-yalm radius. Deals heavy damage, knocks back 10 yalms, and leaves a stacking damage down debuff for 1 minute.
Melt Armour - [Instant, 7-second CD] Blasts the highest-enmity target with a superheated round, dealing moderate damage and applying a stacking vulnerability debuff (up to 5) for 20 seconds.
HM Differences:
Most mechanics remain the same with few differences:
Phase 1:
- Rosefire will leave smaller burning areas on the ground as well. If the Burning Ceruleum areas from Ceruleum Grenades and Rosefire touch, they explode and deal heavy damage to the entire area.
- 2 extra Magitek Bits are spawned per summon.
- Uses Melt Armour in Phase 1 as well.
Ultimate:
- Sabotaged magitek armours will now also use magitek cannon on random ranged party members, dealing moderate damage in a 10-yalm radius.
- Explosion radius of armours increased to 15 yalms.
Phase 2:
- Ceruleum Burn - [Instant, 10-second cooldown] Burns the highest enmity target with a ceruleum backblast, dealing high damage and inflicting a potent, but dispellable "burns" debuff.
- Survivor's Guilt now reduces all targets hit to half HP and applies 1 minute of febrile instead of damage down.
- Ceruleum Grenades are still used, and Empowered Rosefire also leaves explosive areas on the ground.
Ex Differences:
Most mechanics remain the same plus all in HM with few differences:
Phase 1:
- Corelyn will have a persistent, non-targetable Magitek Bit above her that will fire a beam in random directions. This beam does more damage than the normal bits and will stun for 3 seconds.
- Magitek Bits are shielded. Damage can only be dealt from within 5 yalms and all players within 5 yalms take persistent electric damage every 2 seconds.
Ultimate:
- An alarum is raised and an imperial mechanic will appear with each armour, casting "heals" on it that must be interrupted. This is a high-HP add that can only be killed by Leveller.
- Explosion radius of armours increased to 20 yalms. Safe spaces are very small
Phase 2:
- Ceruleum Burn will now stun the target for 3 seconds if afflicted by more than 1 stack of Melt Armour's vulnerability.
- 6 Magitek Bits are summoned at 30% and then again at 15%.
Castrum Occidens, La Noscea
Quest:Â Detecting a Defective Defector
"Having been outed as a former member of the VIIth Legion and refusing to answer summons for questioning, Corelyn Rosefire, formerly known to the Empire as Corelyn nan Bellor, has fled to the abandoned Castrum Occidens in an attempt to escape persecution. She must be tracked down and captured, but if she resists, necessary force has been authorized. But is this really right...?"
Combat Theme:
Phase 1: "Steel Reason"
Phase 2: "Bite of the Black Wolf" (Starts at Leveller)
Quotes:
"Bloody brutes! 'Fight first, talk later!' Is that it?"Â - At start of fight
"Stay back!"Â - on using Magitek Shield Pulse
"Ugh... You won't find me such an easy target!"Â - before calling out first set of Magitek Bits
"Why... won't you stop?!"Â - At 55% health, Phase II
"You've forced my hand; this ends now!"Â - On teleporting for Leveller
"Impossible! H-how did...?" - all players survive Leveller
"Damn your ignorance!"Â - on using Survivor's Guilt
"I want nothing more than does Cid Garlond! Why do you revile me so?!"Â - 10% health
"I... I never wanted... this..."Â - Upon defeat
Attacks:
Phase 1 (Corelyn: Engineer)
Corelyn engages the party, shielded by a magitek barrier and wielding a gundagger. She will fire shots at random party members, and will toss ceruleum grenades, as well as summon magitek bits to impede players.
Invulerable - Corelyn is rendered invulnerable by her magitek shield.
Auto-Attack - Swings her gundagger at the highest enmity target
Rosefire - [Instant, used every 8 seconds] Fires a pink-hued round at a random ranged target. Deals moderate damage and leaves a dispellable "burns" debuff.
Ceruleum Grenade - [4 second cast, targeted AoE, 20-second CD] Tosses a ceruleum grenade at a targeted party member, causing an explosion with a 10-yalm radius. Does heavy damage and leaves a 30-second heavy debuff. Targeted area will burn for 15 seconds afterward.
Magitek Bits - Calls out Magitek bits that fire beams across the field. Beams deal heavy damage and inflict vulerability for 1 minute. 4 are called per cast. Cast with every 15% health lost until 55% (total 3 times, 12 Bits).
Magitek Shield Pulse - [3-second cast, interruptible, 10-second CD] Causes a burst of energy that will stun all players within 5 yalms. If this is interrupted, it will disable her Invulnerability buff. If it is used successfully, the buff will reappear.
Ultimate:
Leveller
At 40% health, Corelyn overcharges her shield and uses a teleporting device. Alarums are set off, and two sabotaged magitek armours appear. Sabotaged armours will cast photon stream on a 15-yalm line toward the highest enmity target for each. If kept close to one another for more than 10 seconds, they will self-destruct and deal lethal damage to all players. If not killed within 30 seconds, Leveller will trigger the self-destruct.
After 30 seconds following the appearance of the magitek armours, Corelyn activates a massive bomb, targeting the centre of the arena, with a damage radius pulsing outward and growing weaker with increased range. The defeated magitek armours will still explode, but their explosion will be limited to a 10-yalm radius.
Phase 2 (Corelyn: Soldier)
Corelyn reappears, having donned modified Garlean armour and wielding a gunblade. She no longer possesses her magitek shield, but deals increased damage and has higher resistances. She no longer calls Magitek Bits, tosses Ceruleum grenades, or uses Magitek Shield Pulse. However, Rosefire is now Empowered Rosefire.
Auto-Attack - Swings her gunblade at the highest enmity target
Empowered Rosefire - [Instant, used every 8 seconds] Fires a pink-hued round at a random ranged target. Deals slightly more damage, knocks back 10 yalms, and leaves a much more potent, but still dispellable "burns" debuff.
Survivor's Guilt - [4 second cast, 15-second CD] After a short charge period, Corelyn unleashes a storm of charged slashes in a 10-yalm radius. Deals heavy damage, knocks back 10 yalms, and leaves a stacking damage down debuff for 1 minute.
Melt Armour - [Instant, 7-second CD] Blasts the highest-enmity target with a superheated round, dealing moderate damage and applying a stacking vulnerability debuff (up to 5) for 20 seconds.
HM Differences:
Most mechanics remain the same with few differences:
Phase 1:
- Rosefire will leave smaller burning areas on the ground as well. If the Burning Ceruleum areas from Ceruleum Grenades and Rosefire touch, they explode and deal heavy damage to the entire area.
- 2 extra Magitek Bits are spawned per summon.
- Uses Melt Armour in Phase 1 as well.
Ultimate:
- Sabotaged magitek armours will now also use magitek cannon on random ranged party members, dealing moderate damage in a 10-yalm radius.
- Explosion radius of armours increased to 15 yalms.
Phase 2:
- Ceruleum Burn - [Instant, 10-second cooldown] Burns the highest enmity target with a ceruleum backblast, dealing high damage and inflicting a potent, but dispellable "burns" debuff.
- Survivor's Guilt now reduces all targets hit to half HP and applies 1 minute of febrile instead of damage down.
- Ceruleum Grenades are still used, and Empowered Rosefire also leaves explosive areas on the ground.
Ex Differences:
Most mechanics remain the same plus all in HM with few differences:
Phase 1:
- Corelyn will have a persistent, non-targetable Magitek Bit above her that will fire a beam in random directions. This beam does more damage than the normal bits and will stun for 3 seconds.
- Magitek Bits are shielded. Damage can only be dealt from within 5 yalms and all players within 5 yalms take persistent electric damage every 2 seconds.
Ultimate:
- An alarum is raised and an imperial mechanic will appear with each armour, casting "heals" on it that must be interrupted. This is a high-HP add that can only be killed by Leveller.
- Explosion radius of armours increased to 20 yalms. Safe spaces are very small
Phase 2:
- Ceruleum Burn will now stun the target for 3 seconds if afflicted by more than 1 stack of Melt Armour's vulnerability.
- 6 Magitek Bits are summoned at 30% and then again at 15%.