Scenario and Setting: Central Thanalan, the Sultantree. 4-player Trial.
Heroing Aid
Description: Little Chachan is seeking to hone the skills he learned from Ser Warren Castille and become better at "swording." Confront the little Lalafell and his baby behemoth and see just how far he's come!
The fight would consist of a couple phases that change based on his health. At regular intervals (66% and 33%) he'll disengage, become untargetable while he psyches himself up for the next round - healing a little bit in the process (marked as [Second Wind] and [Third Wind], respectively) - and move on to the next phase. As the fight progresses, his attacks become faster and more dangerous, resulting in a battle of increasing intensity.
Quotes:
"W-well... h-here I come! Eyaaah!" (Introductory Line)
"Okay... okay... I got this... I can do this..." (66% Health Marker)
"Shield up, eyes open... Eeled up, shies open..." (33% Health Marker)
"Ah! Ah! Okay, okay! I yield! I yield!" (1% Marker, End of Fight Line)
Attacks:
[Rabbit Riposte] - The standard "harder-hitting" move that is weaved into his auto-attack. The eyes on his rabbit helmet flash and he disappears to attack his current aggro target from the side for increased damage. He will also do this on change of aggro targets, teleporting to his new opponent's position to strike them. After he hits 33%, the damage from this attack increases greatly.
[Little Hero Charge] - Like Ifrit's charge attack, Chachan rushes across the battlefield in a straight line, swinging wildly with his sword and damaging anyone in his path. Past the 66% flag trigger, the windup time is reduced a little and he charges twice before re-engaging with his current aggro target. After the 33% trigger, the windup time is greatly reduced, the cooldown time is reduced, and he charges three times.
[Tricksy Toss] - At random times during the fight, he'll wind up and get ready to throw his shield. This shield throw will hit the last non-pet character to have cast a healing spell, stunning them for 8 seconds. As the phases progress, he will cast it more frequently and with less windup time.
[Gran Slam] - Throughout this fight, Chachan's baby behemoth will be running around the battlefield, untargetable and undamageable. His charges are easily denounced by looking in a direction, pawing at the ground, and then charging forward. Anyone struck by the running porker will be stunned for 3 seconds.
[Gran-Standing] - At 33%, Gran will occasionally cease his charging and rapidly position himself between Chachan and his current aggro target. During this period, Chachan becomes untargetable and Gran does, with all targeting, charging abilities, and auto-attacks redirected to the baby behemoth. Should he be hit, Gran will immediately and instantly counterattack, dealing scaling damage based on the power of the attack and placing an Esuna-able bleed effect on the target.
Ideas for Harder Versions:
* Rabbit Riposte also Pacifies/Silences his target. Esuna-able.
* Tricksy Toss/Gran Slam stuns for longer.
* Gran Slam also causes bleed effect. Increase Gran run speed.
* Stacking [Scrapped] debuff caused by Rabbit Riposte that increases damage taken. This debuff does not fade and must be monitored and controlled through tank switching and proper aggro control.
* Extreme Mode [Gran-Standing] - any non-auto-attack that hits Gran is countered with [Lilmagast], dealing extremely high damage to the entire party, if not wiping them immediately.
* Extreme Mode: Change to four phases, with the first three based on his mentors (possible Echos of Mentors as added spawns), with high damage final phase.
Music Selection:
[youtube]fQy8ktTe5ZE[/youtube]
~*~
I was going for a goofy, yet interesting fight kinda along the lines of the ones you get in the Hildibrand quest-line. Good? Bad? Thoughts?
Heroing Aid
Description: Little Chachan is seeking to hone the skills he learned from Ser Warren Castille and become better at "swording." Confront the little Lalafell and his baby behemoth and see just how far he's come!
The fight would consist of a couple phases that change based on his health. At regular intervals (66% and 33%) he'll disengage, become untargetable while he psyches himself up for the next round - healing a little bit in the process (marked as [Second Wind] and [Third Wind], respectively) - and move on to the next phase. As the fight progresses, his attacks become faster and more dangerous, resulting in a battle of increasing intensity.
Quotes:
"W-well... h-here I come! Eyaaah!" (Introductory Line)
"Okay... okay... I got this... I can do this..." (66% Health Marker)
"Shield up, eyes open... Eeled up, shies open..." (33% Health Marker)
"Ah! Ah! Okay, okay! I yield! I yield!" (1% Marker, End of Fight Line)
Attacks:
[Rabbit Riposte] - The standard "harder-hitting" move that is weaved into his auto-attack. The eyes on his rabbit helmet flash and he disappears to attack his current aggro target from the side for increased damage. He will also do this on change of aggro targets, teleporting to his new opponent's position to strike them. After he hits 33%, the damage from this attack increases greatly.
[Little Hero Charge] - Like Ifrit's charge attack, Chachan rushes across the battlefield in a straight line, swinging wildly with his sword and damaging anyone in his path. Past the 66% flag trigger, the windup time is reduced a little and he charges twice before re-engaging with his current aggro target. After the 33% trigger, the windup time is greatly reduced, the cooldown time is reduced, and he charges three times.
[Tricksy Toss] - At random times during the fight, he'll wind up and get ready to throw his shield. This shield throw will hit the last non-pet character to have cast a healing spell, stunning them for 8 seconds. As the phases progress, he will cast it more frequently and with less windup time.
[Gran Slam] - Throughout this fight, Chachan's baby behemoth will be running around the battlefield, untargetable and undamageable. His charges are easily denounced by looking in a direction, pawing at the ground, and then charging forward. Anyone struck by the running porker will be stunned for 3 seconds.
[Gran-Standing] - At 33%, Gran will occasionally cease his charging and rapidly position himself between Chachan and his current aggro target. During this period, Chachan becomes untargetable and Gran does, with all targeting, charging abilities, and auto-attacks redirected to the baby behemoth. Should he be hit, Gran will immediately and instantly counterattack, dealing scaling damage based on the power of the attack and placing an Esuna-able bleed effect on the target.
Ideas for Harder Versions:
* Rabbit Riposte also Pacifies/Silences his target. Esuna-able.
* Tricksy Toss/Gran Slam stuns for longer.
* Gran Slam also causes bleed effect. Increase Gran run speed.
* Stacking [Scrapped] debuff caused by Rabbit Riposte that increases damage taken. This debuff does not fade and must be monitored and controlled through tank switching and proper aggro control.
* Extreme Mode [Gran-Standing] - any non-auto-attack that hits Gran is countered with [Lilmagast], dealing extremely high damage to the entire party, if not wiping them immediately.
* Extreme Mode: Change to four phases, with the first three based on his mentors (possible Echos of Mentors as added spawns), with high damage final phase.
Music Selection:
[youtube]fQy8ktTe5ZE[/youtube]
~*~
I was going for a goofy, yet interesting fight kinda along the lines of the ones you get in the Hildibrand quest-line. Good? Bad? Thoughts?