So, as I'm finally finishing up my first round of concepts for my character, all those little questions that I've been putting off until later are catching up with me.
I settled on the notion that I would like the character, himself, to go through the "natural" progression of Archer into Bard--that is to say, starting with an interest in both the strings of a bow and an instrument, but lacking in the ability to invoke the actual effects that the battle-singers of yore possessed. This will allow for an additional sense of progression in character development.
But... one thing I'm not quite sure on is what, exactly, separates the minstrels from the Bards.
It's been quite a while since 1.0, and so my memory of the story involved with the quest to unlock Bard is hazy at best (the fact that my party always demanded that everyone skipped the cutscene so we'd all be ready to fight didn't help, either), and I wasn't able to dig up any particularly helpful information about it on the interwebs. Which is why I came to you guys for help ^^;
Mostly what I'm looking for is: Is it some sort of arcane ability that allows Bards to inspire/enhance their allies, or is it simply because they're so good at playing that it's tantamount to blasting Two Steps from Hell from their harps? Is it supernatural prowess, extraordinary skill, or some weird combination of both?
Any sort of information you could provide regarding this matter would be appreciated ;D
In the event that this turns out to be like many other Game Mechanics vrs. RP Logic debates where it's simply open to interpretation, tell me what you think would be the best reasoning for the effects that bards have. Even the smallest amounts of inspiration will help me out a lot!
I settled on the notion that I would like the character, himself, to go through the "natural" progression of Archer into Bard--that is to say, starting with an interest in both the strings of a bow and an instrument, but lacking in the ability to invoke the actual effects that the battle-singers of yore possessed. This will allow for an additional sense of progression in character development.
But... one thing I'm not quite sure on is what, exactly, separates the minstrels from the Bards.
It's been quite a while since 1.0, and so my memory of the story involved with the quest to unlock Bard is hazy at best (the fact that my party always demanded that everyone skipped the cutscene so we'd all be ready to fight didn't help, either), and I wasn't able to dig up any particularly helpful information about it on the interwebs. Which is why I came to you guys for help ^^;
Mostly what I'm looking for is: Is it some sort of arcane ability that allows Bards to inspire/enhance their allies, or is it simply because they're so good at playing that it's tantamount to blasting Two Steps from Hell from their harps? Is it supernatural prowess, extraordinary skill, or some weird combination of both?
Any sort of information you could provide regarding this matter would be appreciated ;D
In the event that this turns out to be like many other Game Mechanics vrs. RP Logic debates where it's simply open to interpretation, tell me what you think would be the best reasoning for the effects that bards have. Even the smallest amounts of inspiration will help me out a lot!