(05-12-2017, 04:41 PM)Aegir Wrote: I love dungeon RP. I just wish we could enter in bigger groups.ÂThe only issue I can see having with it is dependent on if he actually wanted to clear or perhaps the time running out breaks that immersion for him. Sometimes people need a bit to get enveloped into character and I could definitely see that as an issue if you had to clear out a whole dungeon twice, it's a bit tedious and breaks the casual feeling from being IC. Otherwise I agree entirely, though I can't imagine a whole raid RP like void ark or something.... As fun as that'd be anyways.
I've done both ARR dungeons, where you can unsynch it and just clear everything in 3-5 mins, then RP at leisure, and HW dungeons where you have to actually worry about pulls. I've done a raid RP (Void Ark) where we used linkshell chat to banter while playing as normal.
People are really down on dungeon RPs, huh? We did a 60 Dungeon raid and posted screenshots in our discord channel and this one guy came out of NOWHERE to go: "Just so you know I would NEVER do a dungeon RP. 90 mins isn't enough time. That isn't good enough for me. "
When we do ARR dungeons, we unsynch them and clear the area we're going to RP in. Depending on the plot, the clears might be IC or we might just massacre everything then start our scene. I've done a few where the whole purpose was to RP a fight scene with a particular boss fight, so we'll just clear until that point then start RPing. It's really atmospheric. And when we run out of time, we just pause, re-enter and clear again.
Back to the moody guy in my second paragraph. I pointed out that if we run out of time, we can just re-enter. And that seemed to piss them off more. Because I guess it takes too much time? I don't see how it's any different than taking a break because someone needs to afk for dinner or to answer the phone or something.
In HW dungeons, you can't unsynch them yet and you have to make sure your party can handle the mobs - so like no all bard party. That's kind of shitty, but if you can work around it, it's pretty fun. Again, you can always re-enter.
Most RP events I see on the calendar are slotted for 2-3 hours. A dungeon is 90 mins? The way I see it, two dungeon runs = the time of a normal RP event.
For trials,you can set up dialogue macros that your character will probably use in their banter.
I was surprised when I started that we use this game as more of a backdrop for text-based RPs with long paragraphs and little movement. I like to have my character gesture, move around. I like the visual medium. Dungeon RPs really let you focus on that rather than what's basically a forum RP inside a game box. But after playing on Balmung, I've come to like long paragraph RPs too <3
That's why I actually enjoy trials for a bit of RP myself. I had a time where Valic was engaged with Ramuh(didn't come up with a reason or how/why he was summoned at all) and after it I had taken the time to just examine the soil with electricity still flowing in the air. Talking about the elements composed of the aether surrounding and how Ramuh's attacks leave an electrical essence that doesn't need to be grounded etc even a lil mid fight. Otherwise I really do wish dungeons had more players in them... at least 5-8 but 4 feels rather... low to me in comparison to other games.
I setup a couple macros for some skills depending on their cd(if they get off too soon, it can get annoying). Back on my dragoon I had a macro for battle litany that basically was a line encouraging everyone to charge because they had my character's strength etc edgy-ness lol. That helped both immersion to be IC and also served as a good "YOU'RE GOOD TO DPS HARD, GO FOR IT!" maneuver. Otherwise, all I macro dialogue into now is limit breaks, which are extremely fun to add in a certain couple of sound effects. se.10 and se.3 specifically, one for the alarm notification that it's being casted, then one that makes the classic sound when you select a target and use a skill(I grew up with FF8, so spamming the O button for the limit break to pop up with that cursor beep was a classic sound to me I guess LOL). Really makes it feel like your character has a unique limit break, even knowing the 1st and 2nd gauge ones are shared among most similar class types. Some of it is even kinda handy for the tank to be notified to stop moving mobs around so your ranged/caster Lb can hit.
Off the top of my head, my previous persona as being a machinist LB macro was something like...
/macroicon "Limit Break"
/ac "Limit Break"
/party Hold it steady... I'm taking the shot! <se.3>(Limit break translation)
/wait 3
/party Aim... FIRE! <se.10>
I'm probably mixing up the sound effects there...(haven't subbed back yet and unable to check atm) but they really sound amazing with your skills animation/sound going off. Hearing that classic cursor confirm sound when your character is unleashing a giant laser blast just feels so good...