(06-05-2015, 11:40 PM)Nako Wrote: multi classing is very viable outside of the magic classes. I speak as someone who has all of them leveled and reasonably geared....
and I /really/ don't see how its a punishment, they don't want people to have no reason to play, so they artifically elongate the time spent in game by gating stuff through caps and lockouts. It's a business design that is proven to work, and is an inconvenience at worst.
Not exactly. Say you pick up BRD, but you've been a mage at heart. Well, guess what? Now you have to pick up 34 levels of LNC just so you won't run out of TP and have a reasonable burst, all skills you won't be able to use on anything but those two classes. That is hardly an incentive, especially with all the gear nonsense; only soldiery gear is able to be acquired on a reasonable time frame. Everything else is either luck and/or a grind.
And I'm sorry, but if you have to artificially elongate progress in a video game to keep people in it, then the problem lies not with the pacing, but with the core design itself. Ironically, FFXIV doesn't have this problem, so why does SQX bother? Cosmetics and housing are the only real end-game, not a hackneyed treadmill that only a minority will enjoy for a few months before picking up the next new shiny MMO.